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PTR
11.0.7
PTR
11.0.5
评论
评论来自
102520
Immolation has a 15 second duration, so by doubling the damage but reducing it's duration by 6 seconds, your immolation trap is doing 20% additional damage.
A few possible uses:
As stated in the immolation trap comments, useful for bosses that force you into melee range constantly
More
useful in pvp as it will need to be dispelled quicker in order prevent its damage
评论来自
Prier
Not sure if this glyph is currently working properly. Immolation trap tooltip says it should do 2148 fire damage over 9 seconds. Testing it, though, only has it doing 1392 damage..
评论来自
Rabz
A very useful glyph, I sometimes use this over frost/freezing trap as it quickly finishes off the monster I aggro from my pet.
Also good for DPS in some ways
评论来自
238660
This glyph will actually be usefull at 3.0.8 with the new version of the
http://www.wowhead.com/?spell=60053
. Combined with
http://www.wowhead.com/?spell=34493
and
http://www.wowhead.com/?spell=19376
it will give a solid dps boost to SV hunters that will do the immolation trap +
http://www.wowhead.com/?spell=56344
. Since explosive shot will seem to be the shot that will receive the greatest boost from the rest of the hunter abilities and as well have the less CD beating
http://www.wowhead.com/?spell=53209
10 sec cd , definetly worths boosting that trap as far as possible. After all u can still shoot any boss from the minimun range so u dont have to loose significant dps while running back and forth to place the trap ( no to mention the fact that immolation trap has a 2 yard range). All in all this glyph boosts trap`s dmg by 20% and u should consider applying it to your spellbook if u choose to follow the SV path after the BM nerf.
评论来自
Esoth
Here's an explanation for immolation trap and how this glyph works
Unglyphed: 1885 + RAP*.1 (5 ticks, 1 tick every 3 seconds for 15 seconds)
Each tick is thus doing 377 + RAP*.02
This glyph removes two ticks but increases the damage done by the first three ticks by 100%.
3*(377+RAP*.02)*2=
2262 + RAP*.12
评论来自
302039
The trap does ALOT of damage with this glyph and if its good for anything its leveling personally .. hey half your life went away in 9 seconds!
评论来自
74389
With the new 3.1 changes this glyph is gonna be a must have. With explosive shot refreshing Immolation trap every 6 secs, maybe longer due to GCD, you dont get the full damage from the trap because its 15 secs long. With this Glyph it cause the trap to be more of a burst, so you get all most of the damage when you refresh it with explosive shot.
评论来自
Jaromor
Just keep in mind that for SV this talent means reducing the chance of LnL proc.
评论来自
George14
Mists of Pandaria:
Your Explosive Trap also knocks enemies back from the trap when it explodes.
Illidan: Oh, this will be REALLY fun.
评论来自
PriestessAur
In Mists of Pandaria this glyph has changed.
OLD: Glyph of Immolation Trap
Decreases the duration of the effect from your Immolation Trap by 6 sec, but damage while active is increased by 100%.
NEW: Glyph of Explosive Trap
Your Explosive Trap no longer deals damage, instead knocking enemies back from the trap when it explodes.
评论来自
Poposhka
So ... Shamans get a glyph to make a stock PvP ability suitable for PvE
被烧毁的雕文
... And hunters get a glyph to make a stock PvE ability suitable for PvP. Go figure...
评论来自
Heldigger
Bye bye :-*
评论来自
doobietime
In PvP best when combined with freezing trap. Since it does no damage, you scatter + trap their healer, place the trap according to the direction you want them to go and it will make it that much harder for them to get out of LoS and to their partner.
E.g. dalaran sewers, nuke target is in middle, healer is near boxes, trap him and blow him to africa. He will have to run all the way round to heal his partner (which should be dead or close to dying by then).
评论来自
SoooWhoCares
Patch 5.4:
Area knockback effects now all share a diminishing return category. After a player has been moved by one of these spells, the player will be immune for 10 seconds. This new category applies to: Fellash, Gorefiend’s Grasp, Glyph of Explosive Trap, Thunderstorm, Typhoon, Ursol’s Vortex, and Whiplash.
(Warlock Succubus' special ability)
魔能鞭笞
(Warlock T5 talent
= Shivarra instead of Succubus with a similar spell)
血魔之握
(Death Knight T6 talent)
(Hunter at level 25+ with this Major Glyph)
雷霆风暴
(Elemental Shaman at level 10+)
台风
(Druid T3 talent)
乌索尔旋风
(Druid T5 talent)
Edit:
Knocks back enemies as much as if they'd use
逃脱
while not jumping and that roughly in the same (very low) angle.
Traps are unreliable due to (movement detection) lag. People on mounts may ride right over them and nothing ever happens. Have had this on a bridge with 3 people riding right through my trap.
Also the trap needs like 1s to activate so even though it requires 2 clicks and manual placement it still won't fire immediately making it increasingly difficult to tactially blow people off / away and giving them time to react (reposition).
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