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PTR
11.0.7
PTR
11.0.5
Guide to Savage Blood farming
来自 Haaxor
[Last Updated]:
2018/05/24
补丁:6.1.0
目录
评分:
This guide covers all info you need on Savage Blood faming with your barn, the locations of beasts to trap and the yield of the cages you get.
Requirements
To even be able to trap elite beasts of Nagrand you must first complete
Master trapper
achievement and upgrade your barn to Level 3.
Garrison Blueprint: Barn, Level 3
costs and the upgrade itself costs
600
and
Types of beasts
Locations:
By trapping
Ironhide Bulls
with
Deadly Iron Trap
you will get
Caged Mighty Clefthoof
.
Work order will yield
12
(
22
with follower) and an approximately 15% chance for
Savage Blood
.
Locations:
By trapping
Direfang Alphas
with
Deadly Iron Trap
you will get
Caged Mighty Wolf
.
Work order will yield
12
(
22
with follower) and an approximately 15% chance for
Savage Blood
.
Locations:
By trapping
Wetland Tramplers
with
Deadly Iron Trap
you will get
Caged Mighty Riverbeast
.
Work order will yield
2-5
and an approximately 15% chance for
Savage Blood
.
Tip: Tailor/Tannery requires approx 1/5 leather/fur of barn's production to fill work orders so you can place some work orders for feasts and still have leftover leather/fur or have both the tailor and the tannery running on full work orders without lack of materials.
Trapping
To catch a beast into trap it needs to be on
50% health or less
so for elite beast it is as following:
Ironhide Bulls
at
489k or less
.
Direfang Alphas
at
440k or less
Wetland Tramplers
at
440k or less
If you are having problems with trapping mobs just turn back to them, drop the trap and run through it.
Hunting in party
On many realms where it is common to be one of like 5 people farming same elites for cages you can co-op without stealing or trolling while every one of you gets the trapped mob. After mob goes under 50% let one person trap it. After mob is caught and the trap debuff is ticking you can drop your own trap to get the cage as well before he disappears. Just aim for the middle of the red circle that marks the mobs location and stand as far as it is shown on the picture below (after few tries i found that best spot is to stand inside the front leg of the trapped beast).
If you did it right the mob should have multiple trap debuffs on him and everyone should get one cage. On the picture below you can see how it should look (note that trap in red circle haven't caught anything).
This was my first guide, so i would be glad for any feedback you can give and of course don't forget to rate :) Thank you.
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评论
评论来自
lunamoonraker
Thanks for giving some good advice on this otherwise rather tedious task (really needs some buff or encouragement for group efforts).
Couple of things;
1.
If you are having problems with trapping mobs just turn back to them, drop the trap and run through it.
I suggest
not to run through your trap
as it is possible to get trapped yourself in it, but rather close around it to draw the NPC over it.
2. When trapping
it is possible even solo to place two traps
(even three is possible but not so easy to time) in a similar way.
At around 60% health place a trap ready which has a 30 second duration and with a 15 second cooldown, place another when off cooldown exactly on the existing one and pull the NPC over both traps when it is below 50% health. This should then give two filled traps and speed things up.
If you see someone fighting an NPC you can help reduce the NPC health down to the 50% but avoid pulling aggro from them so that they are able to place the trap and pull the NPC over it. As soon as their trap closes position yourself as described in the article and place yours means everyone gets the filled trap.
It takes some practice to get the placement correct and you will miss some. Also, if two traps are placed over each other often the NPC will despawn almost immediately. But otherwise, in this way players can share kills even when not grouped.
评论来自
lunamoonraker
Jiust read the latest
Blue Tracker posts
which include a big change to the way trapping currently works and this guide;
We've been observing feedback on the topic and wanted to give a heads up on two hotfixes that are currently undergoing testing (not ready yet) to address these concerns.
Increasing the spawn rates of elite creatures used for trapping.
Deadly Iron Trap
will require players to have tap credit on the creature being trapped
.
Basically it looks like they are removing the ability to trap other players tapped NPCs (specifies Deadly Iron Trap) They are looking to increase spawn rates instead.
Personally I feel that they should have worked more to encouraging group effort (grouped or not) and even with increased spawn rates this will only increase the current tedium, not elevate it. Especially for those classes that have to deal with the fairly harsh melee damage (hunter pets negate most of the damage from them, ranged can kite etc.)
They appear to be making the change to prevent NPCs being aggroed away from a player already fighting. Unfortunately it wont prevent players from taunting or aggroing away from a players trap etc. Only they wont get the trap.
It is not clear if this means we can still double trap our own solo NPC or not.
Still in testing so hopefully they can adjust it to improve the trapping mechanics.
评论来自
Seana
Can confirm the cages now go to everyone in the group. Did it with five people crossrealmed, both in a party and as a raid (still 5 ppl) and everyone was getting them. Tank was pulling 4 or 5 at a time and it took about 30 minutes to get just over 100 mighty cages.
评论来自
1434776
You can no longer place two traps down and get two from one beast.. However you only need to put on trap down now in a group and everyone that has tapped the mob will get it.
评论来自
Sarthorius
Once you get the chars to 650+ it can be easy and faster to down the elite's health.
评论来自
QuartrDollarKing
Having
Defender Illona
/
Aeda Brightdawn
as your body guard makes fighting
Ironhide Bulls
almost laughable. Body guards, like pets, have huge AOE damage mitigation and since this enemy's biggest threat is AOE she just stands there tanking and barley takes any damage. You will need to watch out for the ones with two of the non-elite
Ironhide Clefthoofs
with them though as their extra auto attack damage takes her down quickly.
评论来自
Alieru
If you don't particularly need fur or leather, just Savage Blood, I suggest trapping the riverbeasts. There's a lot less competition for those since old food isn't worth much, whereas the crafting mats can still be useful for xmog.
评论来自
Lakme
How to trap these mobs at max level if you are one-shotting them?
Soft Foam Sword
doesn't work with them and
Whole-Body Shrinka'
doesn't allow you to mount... Group sync'ing to a lower level? Which level would be appropiate to farm safely? Thanks!
评论来自
Lakme
At max lvl in Dragonflight it's hard not to one-shot the mobs you need to farm savage blood. Whole-Body Shrinka' works, but it lasts for 3 minutes every 30 min and does not alow you to mount.
So, I discovered that, as a caster, if you get naked and equip a low level wand and do auto-attacks only, you will be able to manage not to obliterate the mobs. My mage was doing wand damage x 500 (approx.) white damage with auto-attacks, so I bought some cheap iLvl 81 green wand at the AH and was doing ca. 10% hp damage each shot to elite wolfs in Nagrand, being able to lay the trap after 10-15 seconds of engaging the mob. With higher iLvl wands you could shorten that time, but those were expensive the day I tried.
I've tried the same strategy with the hunter using gun, bow, axe, staff with no success... Where have all those old thrown weapons gone to?
EDIT! Group sync'ing works! Grouped and sync'ed with a low lvl char I have in the same realm on a trial account. The hunter went from 70 to 60 after sync'ing. Nakked and equipped with a white iLvl 1 dagger only, I was able to lower wolf elites in Nagrand to exactly 50% hp (when not critting and one-shotting them...) after one hit. I instantly deselected and layed trap and voila! Caged!
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