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Тема «Classic»
Тема «Thottbot»
All Class Changes In Phase 2 Season of Discovery - Unofficial Patch Notes
Classic
Опубликовано
08.02.2024 в 15:54
Rokman
Phase 2 is now live globally
on Season of Discovery and here is a collection of all class changes that were implemented for Phase 2 launch. While there hasn't been any official Patch Notes published, this can shed some light on class changes for those interested. Good luck in Phase 2!
Phase 2 Overview Wowhead Talent Calculator
Class Tools
Balance
Talents
Feral Combat
Talents
Restoration
Talents
Talents (2)
Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2%.
Duration changed from -1 ms to 0 ms
Increases your movement speed by 30% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 4%.
Duration changed from -1 ms to 0 ms
Talents (2)
The Enrage ability now instantly generates 5 Rage.
Duration changed from -1 ms to 0 ms
The Enrage ability now instantly generates 10 Rage.
Duration changed from -1 ms to 0 ms
Spells (13)
NEW
When activated, this ability causes your Mangle (Bear) ability to hit up to 3 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. Requires Bear Form, Cat Form, or Dire Bear Form to activate.
Clears the effect of Fear and makes you immune to Fear for the duration.
Immune to Fear effects.
Rage and energy costs reduced.
Mangle hits multiple targets.
NEW
Decreases the mana cost of Mark of the Wild by 50% and increases its duration by 50%.
Heals up to 3 friendly party or raidall party members within 15 yards of the target for (* 2 / 100).21 / 100).
Effect #1 Effect #1 Heal
Value: 21 (SP mod: 0.010.08)
Your Rejuvenation and Regrowth spells can now be active on targets affected by another Druid's Rejuvenation or Regrowth.
NEW Effect #12 Apply Aura: Overrides Actionbar Spell
Value: 436937 (SP mod: 1)
NEW Effect #13 Apply Aura: Overrides Actionbar Spell
Value: 436938 (SP mod: 1)
NEW Effect #14 Apply Aura: Overrides Actionbar Spell
Value: 436939 (SP mod: 1)
NEW Effect #15 Apply Aura: Overrides Actionbar Spell
Value: 436940 (SP mod: 1)
NEW Effect #16 Apply Aura: Overrides Actionbar Spell
Value: 436942 (SP mod: 1)
NEW Effect #17 Apply Aura: Overrides Actionbar Spell
Value: 436943 (SP mod: 1)
NEW Effect #18 Apply Aura: Overrides Actionbar Spell
Value: 436944 (SP mod: 1)
NEW Effect #19 Apply Aura: Overrides Actionbar Spell
Value: 436945 (SP mod: 1)
NEW Effect #20 Apply Aura: Overrides Actionbar Spell
Value: 436946 (SP mod: 1)
Name changed from Everbloom to Enhanced Restoration
Category changed from Uncategorized to Abilities
Generates 20 rage over 10 sec, but reduces base armor by 27% in Bear Form and 16% in Dire Bear Form. The druid is considered in combat for the duration.
REMOVED Effect #2 Dummy
Value: -76 (SP mod: 1)
Heals the target for (4 / 100 * 7 *) over 7 sec. When Lifebloom completes its duration or is dispelled, the target instantly heals for (57 / 100 *) and the Druid regains half the cost of the spell. This effect can stack up to 3 times on the same target.
Effect #1 Apply Aura: Periodic Heal Modifies Damage/Healing Done
Value: 4
Mangle the target for 300%270% normal damage and cause the target to take 30% additional damage from Bleed effects and Shred for 1 min. Awards 1 combo point. This ability benefits from and triggers all effects associated with Claw and Maul.
NEW
Heals a friendly target for (161 / 100 *) to (189 / 100 *). Heals for an additional 20% if you have a Rejuvenation, Regrowth, Lifebloom, or Wild Growth effect active on the target. This spell benefits from and triggers all effects associated with Healing Touch.
NEW
Brings a dead player back to life with 15% of their health and mana. Cannot be used when in combat.
Launch surging stellar energies that causes (381 / 100 *) to (467 / 100 *) Arcane damage.
Starsurge benefits from and triggers most talents and effects that trigger or benefit from Wrath or Starfire.
Range changed from 35 yd range to 30 yd range
Burns the enemy for (130 */ 100) to (152 */ 100) Nature damage and then an additional (65 * 4 */ 100) Nature damage over 12 sec.
Burns the enemy for (130 */ 100) to (152 */ 100) Nature damage and then an additional (65 * 4 */ 100) Nature damage over 12 sec. Awards 1 combo point.
NEW
When activated, this grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost. Useable in any form.
In addition, you regenerate 5 rage every time you dodge while in Bear Form or Dire Bear Form, 10 energy while in Cat Form, or 1% of your maximum mana while in any other form.
Health increased by 30% of maximum.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (5)
Increases the damage done by your Serpent Sting by 2%.
Effect #1 NEW Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 1% (SP mod: 1)
Affected Spells:
Duration changed from -1 ms to 0 ms
Increases the damage done by your Serpent Sting by 4%.
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 3% (SP mod: 1)
Affected Spells:
Duration changed from -1 ms to 0 ms
Increases the damage done by your Serpent Sting by 6%.
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 5% (SP mod: 1)
Affected Spells:
Duration changed from -1 ms to 0 ms
Increases the damage done by your Serpent Sting by 8%.
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 7% (SP mod: 1)
Affected Spells:
Duration changed from -1 ms to 0 ms
Increases the damage done by your Serpent Sting by 10%.
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 9% (SP mod: 1)
Affected Spells:
Duration changed from -1 ms to 0 ms
Talents (6)
Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.
Effect #2 REMOVED Effect #2 Apply Aura: Set PvP
Value: 0 (SP mod: 1)
NEW Effect #2 Apply Aura: Shapeshift>::Load
Value: 0 (SP mod: 1)
Increases all damage caused against Humanoid targets by 2% and increases critical damage caused against Humanoid targets by an additional 2%.
REMOVED Effect #2 Apply Aura: Set PvP
Value: 1 (SP mod: 1)
NEW Effect #2 Apply Aura: Shapeshift>::Load
Value: 1 (SP mod: 1)
Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.
REMOVED Effect #2 Apply Aura: Set PvP
Value: 2 (SP mod: 1)
NEW Effect #2 Apply Aura: Shapeshift>::Load
Value: 2 (SP mod: 1)
Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.
REMOVED Effect #2 Apply Aura: Set PvP Modifies Time Between Ticks
Value: 0 (SP mod: 1)
NEW Effect #2 Apply Aura: Shapeshift>::Load Modifies Time Between Ticks
Value: 0 (SP mod: 1)
Increases all damage caused against Beasts, Giants and Dragonkin targets by 2% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 2%.
REMOVED Effect #2 Apply Aura: Set PvP Modifies Time Between Ticks
Value: 1 (SP mod: 1)
NEW Effect #2 Apply Aura: Shapeshift>::Load Modifies Time Between Ticks
Value: 1 (SP mod: 1)
Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.
REMOVED Effect #2 Apply Aura: Set PvP Modifies Time Between Ticks
Value: 2 (SP mod: 1)
NEW Effect #2 Apply Aura: Shapeshift>::Load Modifies Time Between Ticks
Value: 2 (SP mod: 1)
Spells (21)
NEW
The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 10%. In addition, you gain 10% of maximum mana every 3 sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time.
Your ranged and melee auto attacks regenerate a percentage of your base mana, but your total damage done is reduced by 10%. In addition, you gain 10% of maximum mana every 3 sec.
You deal 100% weapon damage, refreshing the current Sting on your target and triggering an effect:
Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
Effect #1 Effect #1 School Damage
Value: 40 (SP mod: 00.4)
You fire an explosive charge into the enemy target, dealing (Ranged attack power * 0.039 + 36 / 100 *)-(Ranged attack power * 0.039 + 54 / 100 *) Fire damage to all enemies within 8 yards. The charge will deal damage again every second for an additional 2 sec.Cooldown shared with Arcane Shot.
Place a fire trap at a nearby location that explodes when an enemy approaches, causing 104 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one trap can be active at a time.
Range changed from 40 yd range to 35 yd range
Place a fire trap at a nearby location that explodes when an enemy approaches, causing 145 to 193 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one trap can be active at a time.
Range changed from 40 yd range to 35 yd range
Place a fire trap at a nearby location that explodes when an enemy approaches, causing 208 to 265 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one trap can be active at a time.
Range changed from 40 yd range to 35 yd range
Place a frost trap at a nearby location that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time.
Range changed from 40 yd range to 35 yd range
Place a frost trap at a nearby location that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time.
Range changed from 40 yd range to 35 yd range
Place a frost trap at a nearby location that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time.
Range changed from 40 yd range to 35 yd range
Place a frost trap at a nearby location that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one trap can be active at a time.
Range changed from 40 yd range to 35 yd range
Place a fire trap at a nearby location that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.
Range changed from 40 yd range to 35 yd range
Place a fire trap at a nearby location that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.
Range changed from 40 yd range to 35 yd range
Place a fire trap at a nearby location that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.
Range changed from 40 yd range to 35 yd range
Place a fire trap at a nearby location that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.
Range changed from 40 yd range to 35 yd range
Place a fire trap at a nearby location that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.
Range changed from 40 yd range to 35 yd range
A strong attack that increases melee damage by 10 to 11.
Cooldown changed from 6 sec cooldown to None
A strong attack that increases melee damage by 17.
Cooldown changed from 6 sec cooldown to None
A strong attack that increases melee damage by 25.
Cooldown changed from 6 sec cooldown to None
A strong attack that increases melee damage by 40.
Cooldown changed from 6 sec cooldown to None
A strong attack that increases melee damage by 55.
Cooldown changed from 6 sec cooldown to None
A strong attack that increases melee damage by 70.
Cooldown changed from 6 sec cooldown to None
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Spells (7)
NEW
Decreases the mana cost of Arcane Intellect by 50% and increases its duration by 50%.
NEW
Launches a bolt of frostfire at the enemy, causing (* 258 / 100) to (* 300 / 100) Frostfire damage, slowing movement speed by 40% and causing an additional (* 8 / 100 * 3) Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
Movement slowed by 40%. 8 Frostfire damage every 3 sec.
The target becomes a Living Bomb, taking (* 85 / 100 * 4) Fire damage over until cancelled. After until cancelled or when the spell is dispelled, the target explodes dealing (* 171 / 100) Fire damage to all enemies within 10 yards.
NEW Added: Ignore Line of Sight
Summons a spellfire flame that moves toward the target, leaving a trail of spellfire. This trail deals (* 100 / 100) Spellfire damage every second to nearby enemies. Lasts 20 sec.
Range changed from 40 yd range to 35 yd range
Deals (* 100 / 100) Fire damage every 1 sec.
Duration changed from -1 ms to 2 sec
Heals all of target player's party members within 30 yards of target player for (* 42 / 100 * 3) health over 3 sec and applies Temporal Beacon to each target for 15 sec.
Temporal Beacon
Records the subject's space-time position. 80% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 50% on self, and also reduced by 80% when damage is done by Arcane Explosion.spells that damage multiple targets.
Heals the target for (* 42 / 100 * 3) health over 3 sec and applies Temporal Beacon for 30 sec.
Temporal Beacon
Records the subject's space-time position. 80% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 50% on self, and also reduced by 80% when damage is done by Arcane Explosion.spells that damage multiple targets.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Spells (5)
An instant strike that causes 75% weapon damage and regenerates 2%5% of your maximum mana.
NEW
Increases the duration of your Blessing of Might, Wisdom, Salvation, Sanctuary, Light, and Kings by 100% and reduces their mana cost by 50%.
Interrupts spellcasting and prevents any spell in that school from being cast for 23 sec.
Cooldown changed from 10 sec cooldown to 15 sec cooldown
Duration changed from 2 sec to 3 sec
NEW
Each time the target takes damage they gain a Sacred Shield, absorbing (36 */ 100) damage and increasing the Paladin's chance to critically hit with Flash of Light by 50% for up to 6 sec. In addition, causes your Flash of Light to heal targets with Sacred Shield for an additional 100% over 12 sec. They cannot gain this effect more than once every 6 sec. Lasts 30 sec. This spell cannot be on more than one target at any one time.
Each time the target takes damage they gain a Sacred Shield, absorbing (36 */ 100) damage and increasing the Paladin's chance to critically hit with Flash of Light by 50%. The target cannot gain this effect more than once every 6 sec.
Fills you with holy spirit for 30 sec, causing each of your melee attacks to deal 30%40% weapon damage to your target, but you lose health equal to 10% of the damage inflicted. While this seal is active, your party and raid members within 40 yards each gain mana equal to 20% of damage you take from this seal.
Unleashing this Seal's energy will judge an enemy, instantly causing 70% weapon damage at the cost of health equal to 10% of the damage inflicted.
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Talents (6)
Increases your Shadow spell damage by 2%.
Effect #1 NEW Effect #4 Apply Aura: Add Modifier - % Modifies Effect #1's Value
Value: 2%
Affected Spells:
Increases your Shadow spell damage by 4%.
NEW Effect #4 Apply Aura: Add Modifier - % Modifies Effect #1's Value
Value: 4%
Affected Spells:
Increases your Shadow spell damage by 6%.
NEW Effect #4 Apply Aura: Add Modifier - % Modifies Effect #1's Value
Value: 6%
Affected Spells:
Increases your Shadow spell damage by 8%.
NEW Effect #4 Apply Aura: Add Modifier - % Modifies Effect #1's Value
Value: 8%
Affected Spells:
Increases your Shadow spell damage by 10%.
NEW Effect #4 Apply Aura: Add Modifier - % Modifies Effect #1's Value
Value: 9%
Affected Spells:
Assume a Shadowform, increasing your Shadow damage by 15%15%
S03 - Tuning and Overrides Passive - Druid
reducing the mana cost of all Shadow spells by 0%
<br /> and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
NEW Effect #4 Apply Aura: Mod Mana Cost % Modifies Effect #4's Value
Value: 0
Spells (5)
NEW
You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.
Reduces all damage by 90%, and you regenerate 6% mana every 1 sec for 6 sec. Cannot attack or cast spells. Immune to snare and movement impairing effects.
NEW
Decreases the mana cost of Power Word: Fortitude by 50% and increases its duration by 50%.
NEW
Instantly reduces all damage taken by a friendly target by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.
All damage taken reduced by 40% and resistance to Dispel mechanics increased by 65%.
A word of dark binding that inflicts (* 532 / 100) to (* 620 / 100) Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to 50% of the damage inflicted upon the target.
Effect #1 NEW Effect #2 Dummy
Value: 50
NEW
Creates a shadowy fiend to attack the target. Caster receives 5% mana when the Shadowfiend attacks. Lasts 15 sec.
Class Tools
Assassination
Talents
Combat
Talents
Subtlety
Talents
Talents (3)
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
Duration changed from -1 ms to 0 ms
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level.
Duration changed from -1 ms to 0 ms
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
Duration changed from -1 ms to 0 ms
Spells (6)
Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target:
1 point: to damage, 1 sec Stun
2 points: to damage, 2 sec Stun
3 points: to damage, 3 sec Stun
4 points: to damage, 4 sec Stun
5 points: to damage, 5 sec Stun
Cooldown shared with Kidney Shot.
Cast Time changed from Instant to None
Instantly attacks with both weapons for 100% weapon damage plus an additional (100 / 100 *) with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.
Mutilate benefits from all talents and effects that trigger from or modify Backstab unless otherwise specified.
Cost changed from 60 Energy to 40 Energy
NEW
Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point.
Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike.
NEW
Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point.
Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike.
NEW
Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.
Combo points will be transferred to the next target hit by this Rogue's abilities.
NEW
Throw a shuriken at your enemy dealing damage equal to 15% of your Attack Power, and also strike up to 4 additional nearby targets. Awards 1 combo point.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Spells (14)
NEW
Summons a Decoy Totem for 10 sec with 5 health at the feet of the target that will redirect the next melee or ranged attack made against the target to the totem instead. The totem also grants the target immunity to movement impairing effects for 10 sec.
NEW
Instantly inflicts 53 to 62 fire damage to enemies within 10 yd of your active Fire totem.
NEW
Instantly inflicts 110 to 124 fire damage to enemies within 10 yd of your active Fire totem.
NEW
Instantly inflicts 195 to 219 fire damage to enemies within 10 yd of your active Fire totem.
NEW
Instantly inflicts 413 to 459 fire damage to enemies within 10 yd of your active Fire totem.
Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 20 yards. Each hit causes (6.4 to 19.6489 / 77 *) to (489 / 25 *) additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 2 min.
Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 20 yards. Each hit causes (9.1 to 27.9697 / 77 *) to (697 / 25 *) additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 2 min.
Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 20 yards. Each hit causes (12.3 to 37.9947 / 77 *) to (947 / 25 *) additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 2 min.
Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 20 yards. Each hit causes (15.8 to 48.71217 / 77 *) to (1217 / 25 *) additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 2 min.
NEW
Infuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 45% for 30 min. Limit 1 target.
Increases threat generated by 45%.
NEW
Relocates your active totems to the specified location.
Summons a Windfury Totem with 5 health at the feet of the caster. The totem enchants all party members main-hand weapons with wind, if they are within 20 yards. Each hit has a 20% chance of granting the attacker 1 extra attack with (122 *) extra melee attack power. Lasts 2 min.
Summons a Windfury Totem with 5 health at the feet of the caster. The totem enchants all party members main-hand weapons with wind, if they are within 20 yards. Each hit has a 20% chance of granting the attacker 1 extra attack with (229 *) extra melee attack power. Lasts 2 min.
Summons a Windfury Totem with 5 health at the feet of the caster. The totem enchants all party members main-hand weapons with wind, if they are within 20 yards. Each hit has a 20% chance of granting the attacker 1 extra attack with (315 *) extra melee attack power. Lasts 2 min.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (7)
Increases the range of your Destruction spells by 10%.
Effect #1 NEW Effect #2 Apply Aura: Add Modifier - % Modifies Radius
Value: 9% (SP mod: 1)
Affected Spells:
Increases the range of your Destruction spells by 20%.
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Radius
Value: 19% (SP mod: 1)
Affected Spells:
Increases the initial damage of your Immolate spell by 5%.
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -5% (SP mod: 1)
Affected Spells:
Duration changed from -1 ms to 0 ms
Increases the initial damage of your Immolate spell by 10%.
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -10% (SP mod: 1)
Affected Spells:
Duration changed from -1 ms to 0 ms
Increases the initial damage of your Immolate spell by 15%.
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -15% (SP mod: 1)
Affected Spells:
Duration changed from -1 ms to 0 ms
Increases the initial damage of your Immolate spell by 20%.
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -20% (SP mod: 1)
Affected Spells:
Duration changed from -1 ms to 0 ms
Increases the initial damage of your Immolate spell by 25%.
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -25% (SP mod: 1)
Affected Spells:
Duration changed from -1 ms to 0 ms
Spells (23)
NEW
Taunts the creature, increasing the chance that it will attack the Felguard.
NEW
Effect #1 Apply Aura: Mod Pet AOE Damage Avoidance
Value: -90
NEW
A sweeping attack that does the Felguard's weapon damage plus 2 to the target and his nearest ally.
NEW
You and your demon pet gain dodge chance equal to your spell critical strike chance each time you deal a critical strike to an enemy, and also both regain 2% of maximum mana.
NEW
Recite from a dark tome, granting damage done by you or your summoned demon a 5% chance to increase the damage done by the other by 5% for 15 sec. Recitation lasts 30 min.
Damage done by you or your summoned demon has a 5% chance to increase the damage done by the other by 5% for 15 sec.
Burns the enemy for (11 *) Fire damage and then an additional 20 Fire damage over 15 sec.
Burns the enemy for (24 *) Fire damage and then an additional 40 Fire damage over 15 sec.
Burns the enemy for (53 *) Fire damage and then an additional 90 Fire damage over 15 sec.
Burns the enemy for (101 *) Fire damage and then an additional 165 Fire damage over 15 sec.
Burns the enemy for (148 *) Fire damage and then an additional 255 Fire damage over 15 sec.
Burns the enemy for (208 *) Fire damage and then an additional 365 Fire damage over 15 sec.
Burns the enemy for (258 *) Fire damage and then an additional 485 Fire damage over 15 sec.
Burns the enemy for (279 *) Fire damage and then an additional 510 Fire damage over 15 sec.
NEW
Charge an enemy, causing 25 damage and stunning it for 3 sec.
NEW
Effect #1 School Damage
Value: -1
NEW
Effect #1 School Damage
Value: -1
NEW
Effect #1 School Damage
Value: -1
NEW
Effect #1 Drain Health
Value: -1
NEW
Effect #1 School Damage
Value: -1
NEW
Begins a ritual that creates a summoning portal. The summoning portal can be used by 2 party or raid members to summon a targeted party or raid member. The ritual portal requires the caster and 2 additional party or raid members to complete. In order to participate, all players must be out of combat and right-click the portal and not move until the ritual is complete.
NEW
Targets in a cone in front of the caster take (64 */ 100) Shadow damage and an additional (24 * 4 */ 100) Fire damage over 8 sec. This effect can be consumed with Conflagrate.
NEW
24 Fire damage every 2 seconds.
Effect #1 Apply Aura: Periodic Damage
Value: 24 (SP mod: 0.022)
NEW
You have a chance every time Drain Soul deals damage to gain an additional soul shard. This chance rises each time you do not gain a soul shard.
Effect #1 Apply Aura: Dummy
Value: -50 (SP mod: 1)
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Talents (3)
Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Duration changed from -1 ms to 0 ms
Your critical strikes cause the opponent to bleed, dealing 40% of your melee weapon's average damage over 12 sec.
Duration changed from -1 ms to 0 ms
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Duration changed from -1 ms to 0 ms
Spells (7)
NEW
The warrior shouts, increasing the Stamina of all party members within 30 yards by 2. Lasts 2 min.
Increases your Stamina by 2.
Sunder Armor also deals 60%100% weapon damage, increased by 6%10% per application of Sunder Armor already on the target.
Effect #2 NEW Effect #1 School Damage
Value: 100
Effect #2 Dummy
Value: 10
NEW
Heals you for 30% of your maximum health over 10 sec, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned.
Healing 3% of maximum health every 1 sec.
NEW
Run at high speed towards a party member, intercepting the next melee or ranged attack made against them as well as reducing their total threat by 10%.
The next melee or ranged attack made against you will be made against the intervening warrior instead.
A reckless instant melee attack with your two-handed weapon dealing (Attack power * 1510 / 100) to (Attack power * 2520 / 100) physical damage. This ability benefits from and triggers all effects associated with Heroic Strike.
A ferocious strike that deals 100%80% weapon damage, but can only be used while Enrage, Berserker Rage, or Bloodrage is active.
NEW
Let loose a rallying cry, granting all party and raid members within 40 yards 15% increased maximum health for 10 sec.
Health increased by 15% of maximum.
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