PvP Tuning Changes
We've got another round of tweaks for PvP balance in the works, which we're planning to deploy tomorrow, October 10. Details are below:
General- Azerite Veins (Azerite Trait) duration reduced to 9 sec (was 18) when engaged in combat with enemy players.
- Azerite Veins healing reduced by 33% when engaged in combat with enemy players.
Mage- Frost
Frigid Grasp (Azerite Trait) is now removed from the Mage when Ice Form fades. - Intellect granted by Frigid Grasp (Azerite Trait) is reduced by 66% when gained by casting Ice Form (PvP Talent) to match its reduced cooldown.
- Comet Storm damage reduced by 20% when engaged in combat with enemy players.
- Frostbolt damage increased by 15% when engaged in combat with enemy players.
Fire
- Meteor damage reduced by 20% when engaged in combat with enemy players.
- Fireball damage increased by 15% when engaged in combat with enemy players.
Rogue- Assassination
All damage reduced by 6% when engaged in combat with enemy players. - System Shock (PvP Talent) damage reduced by 33%.
Shaman- Enhancement
All damage reduced by 5% when engaged in combat with enemy players. - Mana regeneration reduced by 30% when engaged in combat with enemy players.
- (Enhancement only) healing reduced by 33% when engaged in combat with enemy players.
- Roiling Storm (Azerite Trait) additional Stormstrike damage now diminishes per stack when in combat with enemy players.