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Thème Classic
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New Class And Spell Changes Datamined on Phase 4 PTR - Season of Discovery
Classic
Publié
21/06/2024 à 13:42
par
Tharid
With Blizzard updating the WoW Classic PTR to include further updates coming in Phase 4 of Season of Discovery, we've begun datamining all the new class and spell changes!
WoW Classic Season of Discovery SoD Phase 4 Overview
Class Tools
Balance
Talents
Feral Combat
Talents
Restoration
Talents
Talents (1)
Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360%
S03 - Tuning and Overrides Passive - Druid
Moonfire costs 50% less mana and deals 50% more damage over time, your periodic damage spells can deal critical periodic damage, you gain (60 * 2) spell damage
and all party members within 30 yards have their spell critical chance increased by 3%.
S03 - Tuning and Overrides Passive - Druid
The Moonkin cannot cast healing spells while shapeshifted
The Moonkin can only cast Balance spells while shapeshifted.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Talents (5)
Increases the critical effect chance of your Regrowth spell by 10%.
Duration changed from -1 ms to 0 ms
Increases the critical effect chance of your Regrowth spell by 20%.
Duration changed from -1 ms to 0 ms
Increases the critical effect chance of your Regrowth spell by 30%.
Duration changed from -1 ms to 0 ms
Increases the critical effect chance of your Regrowth spell by 40%.
Duration changed from -1 ms to 0 ms
Increases the critical effect chance of your Regrowth spell by 50%.
Duration changed from -1 ms to 0 ms
Rune Engraving (4)
Engrave your belt with the Nourish rune:
Heals a friendly target for \ to \. Heals for an additional 20% if you have a Rejuvenation, Regrowth, Lifebloom, or Wild Growth effect active on the target. This spell benefits from and triggers all effects associated with Healing Touch or Regrowth.
Engrave your boots with the Dreamstate rune:
Your damaging non-periodic spell critical strikes grant you 50% of your mana regeneration while casting for 8 sec and increase Nature damage dealt to the target by 20% for 12 sec.
Engrave your bracers with the Elune's Fires rune:
Some of your spells and abilities extend the duration of your damage and healing over time effects on their target:
Starfire extends Moonfire by 6 sec.
Wrath extends Sunfire by 3 sec.
Regrowth extends Rejuvenation by 6 sec.
Shred extends Rip by 2 sec.
Each effect can only be extended up to 3 times.its initial duration.
Engrave your chest or robe with the Fury of Stormrage rune:
Reduces the mana cost of Wrath by 100% and each time you deal damage with Wrath you have a 12% chance for your next cast of Healing Touch within 15 sec to be instant and castable in any shapeshift form. Allows Wrath to be cast while in Tree of Life form.
Spells (2)
Heals all party members within 15 yards of the target for \.
NEW Added: Cannot Crit
Heals a friendly target for \ to \. Heals for an additional 20% if you have a Rejuvenation, Regrowth, Lifebloom, or Wild Growth effect active on the target. This spell benefits from and triggers all effects associated with Healing Touch or Regrowth.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Rune Engraving (1)
Engrave your boots with the Wyvern Strike rune:
Replaces your Wyvern Sting ability with Wyvern Strike, a stinging strike that deals 458436%100% weapon damage and poisons the target with a Sting for Nature damage over time.time.
Wyvern Strike requires you to have the Wyvern Sting talent, and replaces the Wyvern Sting abilities found in the Survival spellbook.
Spells (1)
Category changed from Pet Abilities to Abilities
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Talents (5)
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Duration changed from -1 ms to 0 ms
Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Duration changed from -1 ms to 0 ms
Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Duration changed from -1 ms to 0 ms
Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Duration changed from -1 ms to 0 ms
Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Duration changed from -1 ms to 0 ms
Rune Engraving (3)
Engrave your belthelm with the Hot Streak rune:
Any time you score 2 non-periodic spell criticals in a row using Fireball, Frostfire Bolt, Fire Blast, Scorch, or Living Bomb, your next Pyroblast spell cast within 10 sec will be instant cast.
Name changed from Engrave Belt - Hot Streak to Engrave Helm - Hot Streak
Engrave your cloak with the Arcane Barrage rune:
Launches several missiles at the enemy target, causing \25 to 3113.828124 + 0.018012 * 60 + 0.044141 * 60 * 60) * 358 / 100] to \] Arcane damage. This spell also has a 20% to trigger Missile Barrage.
Engrave your glovesbracers with the Rewind Time rune:
Your current target with your Temporal Beacon instantly heals all damage taken over the last 5 seconds. Ineffective on targets that did not have a Temporal Beacon 5 seconds ago.
Name changed from Engrave Gloves - Rewind Time to Engrave Bracers - Rewind Time
Spells (1)
Launches several missiles at the enemy target, causing \25 to 3113.828124 + 0.018012 * 60 + 0.044141 * 60 * 60) * 358 / 100] to \] Arcane damage. This spell also has a 20% to trigger Missile Barrage.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Rune Engraving (4)
Engrave your chest with the Aegis rune:
Increases your block value by 30% and modifies your Redoubt talent. Redoubt now also has a 10% chance to trigger from any melee or ranged attack against you, and always triggers when you deal a melee critical strike. In addition, your Reckoning talent gains a 2% chance per talent point to trigger from any melee or ranged attack against you.
Engrave your chestcloak with the Divine Light rune:
Heals a friendly target for 2387 to 2637. 50% of any excess healing on the target is converted into an absorption shield that lasts 15 sec. Multiple casts of Divine Light do not accumulate this shield.
Divine Light benefits from all talents and effects that trigger from or modify Holy Light.
Name changed from Engrave Chest - Divine Light to Engrave Cloak - Divine Light
Engrave your chest with the Hallowed Ground rune:
Your Consecration now also heals party members within its area for 200% as much as it damages enemies.of Consecration's damage value.
Engrave your cloak with the Righteous Vengeance rune:
When your Judgement, Crusader Strike, or Divine Storm deals a critical strike, your target will take 30%50% additional damage over until cancelled.
Spells (1)
NEW
Leap atop your charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
Increases speed by 100%.
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Rune Engraving (1)
Engrave your helm with the Pain and Suffering rune:
Mind Blast refreshes the duration of your Shadow Word: Painone of your damage over time abilities on the target back to its maximum duration. The ability with the shortest remaining duration will always be the one refreshed.
Class Tools
Assassination
Talents
Combat
Talents
Subtlety
Talents
Rune Engraving (8)
Engrave your belt with the Poisoned Knife rune:
Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point.
Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike.Refunds 5 Energy per application of Deadly Poison on the target.
Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike.
Engrave your belt with the Shuriken Toss rune:
Throw a shuriken at your enemy dealing damage equal to 15%50% of your Attack Power, and also strike up to 4 additional nearby targets. Awards 1 combo point per target hit.
Engrave your boots with the Rolling with the Punches rune:
Each time you Dodge or Parry, you gain 6% increased Health, stacking up to 5 times.
In addition, each time you Dodge or Parry, you gain 4 Attack Power for each point of your defense skill beyond (60 * 5). Lasts 15 sec.
Engrave your chest or robe with the Deadly Brew rune:
Grants several improvements to your poisons:
When you inflict any other poison on a target, you also inflict Deadly Poison.
If your weapon does not have a poison applied, it has a chance to trigger Instant Poison as if Instant Poison were applied.
Deadly Poison and Instant Poison now gain increased damage from your Attack Power.
Your Deadly Poison can now be active on targets affected by another Rogue's Deadly Poison.
Engrave your cloak with the Blunderbuss rune:
Fire a musket blast at up to 4 enemies in a cone in front of you for \720192 / 100 + 48 / 100 * Attack power] to \1080288 / 100 + 48 / 100 * Attack power] Physical damage.
Engrave your gloves with the Saber Slash rune:
Viciously slash an enemy for 100% weapon damage, and cause the target to bleed for (Attack power * 5 / 100) damage every 2 sec for 12 sec, stacking up to 3 times. Each stack also increases damage done by your Saber Slash and Sinister Strike by 33%. Awards 1 combo point.
Saber Slash benefits from all talents and effects that trigger from or modify Sinister Strike.
Engrave your pants with the Blade Dance rune:
Finishing move that increases your Parry chance by 10% and grants 4 Attack Power for each point of your defense skill beyond (60 * 5). Lasts longer per combo point:
1 point : 14 seconds
2 points: 18 seconds
3 points: 22 seconds
4 points: 26 seconds
5 points: 30 seconds
Engrave your pants with the Envenom rune:
Finishing move that deals instant poison damage based on your Deadly Poison doses on the target. Following the Envenom attack you have a 75% increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. One dose is activated per combo point:
1 dose: \ damage
2 doses: \ damage
3 doses: \ damage
4 doses: \ damage
5 doses: \ damage
Spells (6)
Finishing move that increases your Parry chance by 10% and grants 4 Attack Power for each point of your defense skill beyond (60 * 5). Lasts longer per combo point:
1 point : 14 seconds
2 points: 18 seconds
3 points: 22 seconds
4 points: 26 seconds
5 points: 30 seconds
Effect #2 NEW Effect #4 Apply Aura: Mod Melee Attack Power Modifies Damage/Healing Done
Value: 4
NEW Effect #5 Apply Aura: Mod Ranged Attack Power Modifies Damage/Healing Done
Value: 0
Finishing move that deals instant poison damage based on your Deadly Poison doses on the target. Following the Envenom attack you have a 75% increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. One dose is activated per combo point:
1 dose: \ damage
2 doses: \ damage
3 doses: \ damage
4 doses: \ damage
5 doses: \ damage
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 2% increased non-Physical damage. Stacks up to 5 times on a single target. 250 charges.
Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.
Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point. Refunds 5 Energy per application of Deadly Poison on the target.
Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike.
NEW Effect #3 Dummy
Value: 5
Range changed from 8 - 25 yd range to 25 yd range
Viciously slash an enemy for 100% weapon damage, and cause the target to bleed for (Attack power * 5 / 100) damage every 2 sec for 12 sec, stacking up to 3 times. Each stack also increases damage done by your Saber Slash and Sinister Strike by 33%. Awards 1 combo point.
Saber Slash benefits from all talents and effects that trigger from or modify Sinister Strike.
NEW Effect #5 Apply Aura: Mod All Damage Done % by Caster Modifies Damage/Healing Done
Value: 33
Affected Spells:
Throw a shuriken at your enemy dealing damage equal to 15%50% of your Attack Power, and also strike up to 4 additional nearby targets. Awards 1 combo point per target hit.
Cooldown changed from None to 30 sec cooldown
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Rune Engraving (5)
Engrave your belt with the Maelstrom Weapon rune:
When you deal damage with a melee attack, you have a chance to reduce the cast time and mana cost of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, or Lava Burst spell by 20%. Chance increased by 50% while your main hand weapon is enchanted with Windfury Weapon and by another 50% if wielding a two-handed weapon. Stacks up to 5 times. Lasts 30 sec.
Engrave your chest or robe with the Dual Wield Specialization rune:
Increases your chance to hit with both spells and melee attacks by 10%5% while dual wielding, your Stormstrike ability now hits with both weapons while dual wielding, and increases the damage done by your offhand weapon by 50%.
Engrave your chest or robe with the Shield Mastery rune:
Each time you Block, you regenerate mana equal to 8% of your maximum mana and you gain Armor equal to 30% of your shield's armor value, stacking up to 5 times. You also always gain 10% increased chance to Block and 15% increased Block value.
In addition, each time you blockFlame Shock, you gain 4 Attack Power for each point of your defense skill beyond (60 * 5). Lasts 15 sec.
Engrave your chest or robe with the Two-Handed Mastery rune:
Each time you strike an enemy with a two-handed weapon, you gain 30%50% attack speed with two-handed weapons, 10% increased Attack Power, and 10% increased chance to hit with spells for 10 sec. This effect is lost if you strike an enemy with a one-handed weapon.
Engrave your cloak with the Storm, Earth, and Fire rune:
Reduces the cooldown of your Chain Lightning by 100%50%, causes your Earthbind Totem to root targets for 5 sec when cast, and increases the periodic damage done by your Flame Shock by 60%.
Runes (1)
Effect #4 NEW Effect #5 Apply Aura: Overrides Actionbar Spell
Value: 461633
NEW Effect #6 Apply Aura: Overrides Actionbar Spell
Value: 461634
NEW Effect #7 Apply Aura: Overrides Actionbar Spell
Value: 461635
NEW Effect #8 Apply Aura: Overrides Actionbar Spell
Value: 461636
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Rune Engraving (4)
Engrave your chest or robe with the Lake of Fire rune:
Your Rain of Fire also leaves a Lake of Fire on the ground after you channel it for its full duration that increases all Fire damage you deal and your Demon pet deals to affected enemies by 50% for 15 sec.is no longer channeled, but gains a 8 sec cooldown.
Engrave your chest or robe with the Soul Siphon rune:
Increases the amount drained by your Drain Life and Drain Soul spells by an additional 6% for each of your Warlock Shadow effects afflicting the target, up to a maximum of 18% additional effect. When Drain Soul is cast on a target below 20% health, it instead gains 100% per effect, up to a maximum of 300%.
Engrave your cloak with the Mark of Chaos
rune:
After striking a target with Shadowburn, your next single-target non-periodic spell gains 100% increased critical strike chance.Chaos rune:
Your Curse of Agony and Curse of Doom now apply the Mark of Chaos, reducing the target's magical resistances by 75 and increasing all spell damage taken by 11% while they remain cursed.
Engrave your helm with the Backdraft rune:
Your Conflagrate ability also grants 30% spellcasting haste for 10 sec.15 sec.
Spells (1)
Calls down a fiery rain to burn enemies in the area of effect for 168 Fire damage over 8 sec.
Cast Time changed from Channeled to Instant cast
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Rune Engraving (2)
Engrave your boots with the Gladiator Stance rune:
An aggressive stance that increases damage while you are wearing a shield by 10% and increases block chance by 10%, but reduces armor by 30% and threat generated by 30%.
While wearing a shield in Gladiator Stance, you may use all abilities that are restricted to other stances.In addition, you gain 50% increased Rage when your auto-attack damages an enemy not targeting you.
While wearing a shield in Gladiator Stance, you may use all abilities that are restricted to other stances.
Engrave your gloves with the Single-Minded Fury rune:
While dual-wielding, your movement speed is increased by 15% and all threat you generate is reduced by 10%.10% and you gain 2% attack speed each time your melee auto-attack strikes the same target as your previous auto-attack, stacking up to 5 times. Lasts 10 sec or until your auto-attack strikes a different target.
Spells (1)
NEW
Inspires all members of your party or raid to fight for the Valor of Azeroth, increasing critical chance of all spells and attacks by 5% and granting (60 * 1.5) Attack Power. Lasts 2 hrs.
May not be combined with similar long-duration effects.
Increases critical chance of all spells and attacks by 5% and grants <!--ppl461475:2:60:3:150:1-->90 Attack Power.
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