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Arathi Basin: The Guide
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671564
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671564
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Post by
671564
This post was from a user who has deleted their account.
Post by
671564
This post was from a user who has deleted their account.
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671564
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671564
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671564
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Post by
tuckmuck203
I was basically skimming this guide, and I saw
Be careful to stay nearby, though, because if you stray too far you will not be 'rezzed' (resseructed) and you will have to either run to your corpse or back to the Spirit Healer before you will come back to life.
You might want to rephrase this, because when I was skimming it I had to go back and actually read it. I thought you mean that you had to stay close to the graveyard in order to get rezzed there, but then I realized you mean thte spirit healer. (The difference being I thought you mean you had to stay close to the graveyard while you were still alive in order to get ported and rezzed there)
It's not really that big of a deal, but most people who would read this guide because they need to read it would also probably skim it, and be confused too. Maybe you could just add, stay close to the spirit healer while you're dead.
There's somethine else you might want to add though.
I'm in bloodlust on alliance, so whenever I play in the afternoon, it's when we lose and get farmed. Usually we end up trying to do a zerg variant I guess, but not on purpose. More often than not, I'm the only one who sits at stables while 8 of us go to blacksmith, 4 of us go to lumber mill, and 2 go to gold mine. I play a fire mage, so I can handle a maximum of two people at once, assuming one isn't a disc priest or resto druid, although sometimes I can handle resto druids, and one isn't a warrior.
Then eventually stables gets caped because I get overwhelmed and nobody comes to help, and then after they've capped stables, people show up, and die, and now we're rezzing inside the cathedral place at the start.
Not many people know this, but if you're getting farmed and you have a node capped somewhere else, you can run from one graveyard to another and get spirit healer rezzed at another graveyard. So while everyone getting farmed by the horde at the gates, I run over and rez at the blacksmith and actually do something vaguely productive.
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524425
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Post by
atomicwolf22
this guide contains the same over zealous D bias that has ruined so many other ab guides before it
3/10
You have a good point.
Why not just make a guild that gives a breakdown of you need to do this... in order to win. Tactic Guilds fail for the most part as there are people that don't know what to do or will not listen to advice that is given.
Only way this guild is helpful is if Pre-Mades are a big thing on your server and then vent plays a big part in the Battleground.
AB is a 15 vs. 15 Battleground of the 15 toons (unless premade) there are going to be at best 9 that know what there doing and the others are there for the honor,to be carried, or there the ones that get farmed by the other side.
Post by
Caperon
'splain
What is this i dont even
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666585
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