此站点大量使用JavaScript。
请在您的浏览器中启用JavaScript。
经典怀旧服主题
Thottbot主题
小知识
屏幕截图
视频
评论
评论来自
10891
Some information, taken from Wiki.
Health Points
Around 1,900,000
(Unknown Number) boss in Zul'Aman, He might be the "real" first boss, or the "second" last boss.
He drops Badge of Justice
Strategy
He starts with 4 random adds. Possible known adds:
Ogre
- Melee add, Sheep him.
Imp
- Fireball Spam, possible banish or kill quickly.
Dragonkin
- Flamebreath & Thunderclap, sleep him/kill quickly, if you get this add, preferrably killing is a good option.
Undead
- melee and instant casts, shackle him.
Blood Elf
- Heals. Interupt heals/Kill quickly.
Serpent
- Posion bolts. Sleep it / kill quickly, like the Dragonkin, killing it is preferred due to your druid does not have to shapeshift.
People seem to kill 1 or 2 of the adds before focusing on the boss.
Malacrass:
Does a nasty dot that lasts for approx 15 sec and deals roughly 300-400dmg per tick.
During the fight randomly he will Soul Drain 1 random person, he will take on 2-3 abilites of that persons class. He will continue to use these new abilities till he Soul Drains another victim and repeats a new cycle of attacks.
Every minute or so he will drain everyone of their power by 1% and giving it to himself, thus increasing his size and his damage by 10%.
Tank and spank and deal with the new abilities he may gain.
Possible Soul Drains (Seen and or Heard, not sure if its spec Dependant or not):
Druid
- Thorns & Lifebloom (big heal!!!)
Hunter
- Traps
Mage
- Frost Nova & Firebolt/Frostbolt
Paladin
- Consecrate & Holy Light
Priest
- Heal & Mind Control.
Shadow Priest
- Mind Blast & Shadow Word: Death?
Rogue
- SnD & Blind.
Shaman
- Fire Nova Totem & Healing Wave.
Warlock
- Rain of Fire & Curse of Doom.
Warrior
- Whirlwind & Spell reflect.
评论来自
Raydawn
Known loot so far...
Battleworn Tuskguard
https://www.wowhead.com/cata/item=33421
Cloak of Ancient Rituals
https://www.wowhead.com/cata/item=33592
Coif of the Jungle Stalker
https://www.wowhead.com/cata/item=33432
Dagger of Bad Mojo
https://www.wowhead.com/cata/item=33389
Heartless
https://www.wowhead.com/cata/item=33388
Hex Lord's Voodoo Pauldrons
https://www.wowhead.com/cata/item=33464
Hex Shrunken Head
https://www.wowhead.com/cata/item=33829
Hood of Hexing
https://www.wowhead.com/cata/item=33453
Hood of the Third Eye
https://www.wowhead.com/cata/item=33463
Primal Man-catcher
https://www.wowhead.com/cata/item=33465
Prowler's Strikeblade
https://www.wowhead.com/cata/item=33298
Tiny Voodoo Mask
https://www.wowhead.com/cata/item=34029
Tome of Diabolic Remedy
https://www.wowhead.com/cata/item=33828
评论来自
eierik
Feeling free to add a few things to the list you ripped from the wiki.
Druid:
Moonfire
Priest:
Psychic Scream
Rogue:
Wound Poison
Warrior:
Mortal Strike
The thorns during druid state does such a large amount of dmg that dual-wielders might wanna stay away.
Priests seem to have the same abilities whether the priest is shadow or not, Mind Blast isn't one of them. Also the Heal during priest state is Flash Heal, the 1,5 sec cast. As opposed to the paladin 3sec Holy Light.
No indication of the abilites he gains to be related to specc. Getting Mortal Strike when soul draining the only Warrior in the raid, who just happened to have 50 talents in Protection, is a pretty clear indication of it.
评论来自
100119
I heard from different sources that at least for priests, the abilities he gains are related to the priests specc. But since I didn't get that far in ZA yet, I can't guarantee if that is true or not.
Oh, and I think the information provided in this guide might be usefull:
http://www.getbuffed.com/getbuffed/guides/view/1/?page=6
评论来自
Gargon
Along with the spells above also for soul drain he does:
Paladin: Avenging Wrath
Priest: Flash Heal
Hunter: Snake, Fire and Frost (Can make the MT lose aggro) traps
Warlock: Unstable Affliction
Mage: Ice Lance
评论来自
16645
Although the above comments are all valid, this fight is way simpler than you guys describe.
There are 4 adds of 4 types, kill one or two, depending on what type CC you got available.
The rest of the fight is easy:
1) Heal the raid through the shadow bursts.
2) be sure to keep the CCs up.
3) heal, interrupt or dispel the other abilities he picks up from players (especially his heals).
4) have enough concentration, mana and whatnot to repeat 1-3 a dozen times ... and - voila - he's dead :)
评论来自
58059
There is a quest for the Hex Lord that doesn't show up on wowhead called "Hex Lord?! Hah!" which is part of the chain starting from Ooh, Shinies! that leads you to Bud. The quest gives 13g 20s and 5 badges of justice.
评论来自
82795
How do you survive the shadow volley when he is draining everyone?
It hits the raid for 9k over 10 seconds. (450 every .5sec for 10 seconds)
Is Shadow Resistance gear required for this? We have 4 healers and are getting torn apart by it. We lose atleast one person every wave.
Any suggestions?
评论来自
DarkFerret
https://www.wowhead.com/cata/npc=24247
(Koragg, undead mob) seems capable of casting
https://www.wowhead.com/cata/spell=43593
(Cold Stare), which can be a nasty debuff if you don't catch it right away. It does about 1500 damage to whoever is currently affected when they use an ability (melee attack, spell, heal, etc) and jumps to a random party member. It is removable by Dispel Curse.
评论来自
39823
It should be noted that adds despawn when Malacrass dies. So it's a very good option to CC the most possible adds.
评论来自
16226
Shadow Resistance greatly helps here.
Having the items from the craftable-BT-SR-gear, helps a lot. Unfortunately, they might be the ones really needing help.
Drinking shadow protection potions helps as well though.
The channeling dots-thing does shadow damage, but it's kinda like Arcane Missiles. This means you'll get spam-interrupted as a caster and using a Shadow Protection Potion absorbs the damage, thus preventing interruptions. Especially as a healer, having a paladin in your group with Concentration aura should help a lot. On the downside, you'll lack the 70 resistance from his aura if you have any priests in the raid to buff Shadow Protection.
If you haven't killed this instance before, bringing a Cauldron of Shadow Resistance might not be a bad idea.
评论来自
Biggboi
He doesnt do his first drain power until he hits 80%.
Spirit Bolts at 0 Drain powers should not be a problem for you healers, 10 seconds should be plenty of time for chain heals, CoH, or even quick 1.5 sec flash heals to at least prevent deaths from it. He doesnt melee during spirit bolts so healers dont have to compete with that damage.
Its very beneficial to just kill all 4 adds at the start, just makes it less hectic if a cc breaks during spirit bolts its hard to reapply the cc, and will usually kill a couple people. It just seems to go alot smoother when all the adds are killed.
评论来自
Elqqura
strategy from Bosskiller
http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?action=view_guide&guide_id=251&sid=zWl9yy83UV
video how to
http://www.youtube.com/watch?v=EFW2cbnLdBw
评论来自
103271
malacrass' spirit bolts do not proc nether protection (warlock talent for immunity) so if you have 2 banish adds it could get really unlucky.
评论来自
33818
Although the Spirit Bolts are shadow damage,
it can not be reflected by Ultra-Flash Shadow Reflector, nor make you immune to it.
You will still take full damage from the Spirit Bolts even the trinket is activated successfully.
评论来自
Mordrus
FOR ROGUES: He is immune to Wound and Mind-Numbing poisons, so go w/ Deadly.
评论来自
54335
One ad that wasn't mentioned:
Fenstalker - Elemental: He throws ranged nature damage at everyone and melees. Banishable.
I should also throw in try not to FEAR on this fight. One of the ads got feared out the door and it reset the fight.
评论来自
55956
A note on Concentration Aura for Malacrass:
My Kara/Gruul-geared group found that just straight-up Concentration Aura (from our ret pally) was not enough for our priest to get enough PoHs off during Spirit Bolt to keep the group up. We rearranged our groups to put the holy pally (with Improved Concentration Aura), the holy priest, and the resto druid (myself) in the same group at the cost of the Tree of Life aura on the tanks. During Spirit Bolt, the priest was responsible for PoH spam while the pally and I were responsible for getting the melee group up. There was a noticeable difference in how fast the raid was topped off again after Spirit Bolts after that!
评论来自
97
My raid found that having our priest spec into Circle of Healing was an ENORMOUS help during the Spirit Bolts. Having it be instant cast and able to hit multiple people for 1000+ hits with CoH was awesome during the bolts. It costs a ton less mana than Prayer of Healing, too.
I'd suggest, if you have a healing priest, having him spec it and try it out. It's useful for many other ZA bosses, we found, as well.
Happy hunting.
评论来自
69596
Just somthing I might add for dps warriors or an OT dpsing, during spirit bolts switching to Defensive stance helps the healers quite a bit, the loss in dps isn't that bad since really the only problem my guild comes across is people dying to the bolts. Since dps warriors usually have 10k+ health its not that big of deal but as I said, it helps healers quite a bit not having to heal you immediately if you were low from somthing before like thorns or any of those things. Rate this down if you want but just a simple tip if your dps warrior keeps dying.
评论来自
Shorty
After a night of wiping on this guy, here is some advice I have for dealing with his soul drain abilities.
Note that Malacrass is fully interruptable; all of his heals (except lifebloom), his nukes as a mage, and Chain Lightning can thus be prevented.
Druid: Have a mage spellsteal Lifebloom to stop it from blooming. If you have a melee heavy raid, you may want to have some of your melee back off and use ranged attacks to avoid Thorns damage.
Hunter: I only saw him do this once and no one set off the single trap he did put down. Very easy to avoid if you just move him a bit.
Mage: Frost resistance aura is a lifesaver. Paladins should BoF the tank and raid members should break the frost nova however they can (blink, BoF, cleanse, dispel, etc) to avoid the massive ice lance damage. In fact, I'd go as far as to say you may want to wear PVP trinkets to break this.
Paladin: Have the tank immediatley move Malacrass to an isolated spot of the room and drag him around. You do NOT want hard-to-see consecrates lurking in the middle of the room. Purge avenging wrath.
Priest: Fear ward/tremor totems/stance dance to avoid the fear.
Rogue: Abolish poison is a godsend. Stoneform is also handy if your MT happens to be a dwarf. If your tank has an activatable mitigation trinket or potion, use them on this phase when he uses Slice and Dice.
Shaman: Also only saw this once. Kill the totems.
Warlock: Don't stand in rain of fire unless you like third-degree burns.
Warrior: Have everyone (yes, even the tank) run out on whirlwinds.
Balancing your raid for this fight as it changes based on what classes you have. If you have a druid, you practically need a mage to remove Lifebloom without it blooming; if you have a warlock, you need a decurse; frost resistance aura helps a lot if a mage is present, etc etc etc.
评论来自
137568
As far as healing goes, I tend to target the MT's group (which is mostly melee) and Circle of Healing that group, using Prayer of Healing on my own group, meaning i can keep an eye on both groups at once.
If everyone is fully topped up before spirit bolts though I tend just to CoH 2-3 times on group one, the 2-3 times on group 2 and renew anyone with a lot of dmg left to heal.
评论来自
Majuju
With the changes to Molten Armor (Molten Shields affecting spells when talented), Malacrass will take twenty hits of damage whenever he uses the ability. It has the potential to add up pretty quickly with high +spell damage, and basically counts as an extra Fireball every 40 seconds.
评论来自
Phioner
Note that as a destruction warlock with nether protection talent the spirit bolts are nothing to worry about: The talent proccs very easily, meaning you will be immune to shadow damage. Shadow ward is a good ability to use too, it will absorb few spirit bolts.
评论来自
134143
This boss is either a yes or no boss. You MUST CC 2 of the adds the entire fight. What we did was have MT or non aoe tank pick up hex lord while the other tank pref the OT would pick up the adds. We had a druid sleep the beast, mage sheep the humanoid, warlock banish the demon and the we picked up the undead... Make sure the mage spams sheep because they break randomly and hit for about 8k on cloth. Leave as MANY adds as possible alive and cc'd because the more adds you kill the more damage hex lord does... Once the adds are takin care of all dps MUST switch to hex lord but remain CC. You should mark one ranged dps so during the fight all ranged stack up on him so there can be major chain heals, locks arent affected greatly by most of his abilities due to nether protection (if they have it). Burn him down all dps go all out, remember to have people interupt ALL of his spells because he will not heal in mage form, etc so interupt the dmg spells but especially the healing spells such as holy light. It is a very easy fight if you do it right but if you mess up it wont work... You will wipe about three times if is your first try then you will get the hang of it. Remember to have the tank move out when hex is a warrior and moves out of whirlwind ability because it is hard to heal through... Also remember to assign one healer to the MT who is tanking hex lord (I found a druid works better than every other class). Make the AOE healer cover the entire raid and then the third healer heal the OT during add phase then switch to raid heals... Good luck and have fun!
评论来自
rhoark
This can be one of the most chaotic and variable fights out there. I'd identify three changes we made between our unsuccessful and successful attempts that made the difference:
First, don't try to kill all the adds. Killing them all may seem like a good idea to reduce the chaos and variability, but prolonging the overall fight inevitably leads to insurmountable mana pressure, even with a shadow priest.
Second, delineate a clear healing assignment. This is not a fight where you can expect your healers to just "do what needs to be done." Give your healers specific assignments to maximize their group healing potential, e.g., prayer of healing on the caster group and chain healing on the melee. Tanks should have plenty of health to survive spirit bolts, so top off the DPS first.
Third, dispel mind control the instant it lands. Mind control is easily Malacrass' most dangerous ability. Paladins cannot dispel it because they can only cleanse friendly targets. It's up to priests and shaman. Make sure they are aware of this, as shamans and shadow priests may not be expecting to be required to cleanse raid members.
评论来自
178308
He only starts debuffing the raid with the 1% damage reduction AFTER 80% of his total health, which means he only gets 10% stronger after he hits his 80% mark, which is when he then starts doing the Gruul the Dragonkiller "growths". So a strategy before using the spank n' tank method is to kill all of the "Moroes adds", then to focus hex lord and acting accordingly to the soul siphons. This is how my own guild does it with a very high success rate depending on the strength of our group.
1) Kill all four adds
2) If health is an issue, stabilize
3) Focus all DPS on boss
4) Act accordingly on Soul Siphons
The classes you will ALWAYS need on this fight is a priest, and a mage just for interrupting heals or spell stealing druid lifebloom, and paladin avenging wrath. The priest is VERY nice Area Effect healing for Spirit Bolts, so during that mini phase we have everyone in the group cluster on the according healers.
评论来自
176842
I have read about a trick that despawns 3 or 4 of the adds but have not gotten it to work. it's a trick with a hunter aggroing ,usin FD, waiting for them to despawn, dropping a trap where malacrass stands and doing FD again outside of his aggro range.....supposedly they despawn and when "they" are supposed to respawn only Malacrass and possibly 1 of his adds will be there. again I have NOT gotten this to work....asking if anyone can verify?
评论来自
178939
As a resto shaman and assuming you have 5/5 Healing Focus, always put an earth shield on yourself (preferably rank 1) right before he casts shadow volley, and put back on water shield right after shadow volley is done.
评论来自
146438
guild just downed him last night on our last attempt of the night. we had 2 fury warriors, each was off tanking one of the adds while another was CC'ed and i (prot war) tanked the last add and hex lord. since CC seemed to break during spirit bolts every time, we decided to just burn all the adds as quickly as possible so we wouldnt have to worry about them later on. the soul siphon is not that hard once you know what to look for. having DBM or some other mod that shows which class is being siphoned helps greatly in letting you know what abilities you need to look out for.
评论来自
Emanuel556
His voice and speechs reminds me of The Merchant in Resindent Evil 4
评论来自
Shada
Couple of notes for warrior tanks MTing him;
He can be disarmed; handy during Warrior and Rogue Soul Drains
Shield Slam removes Avenging Wrath when he Soul Drains a Paladin
You might want to farm Heroic Mana Tombs for the Fel Barrier; not only does it help versus Malacrass, it helps versus Jan'alai and Zul'jin (P5)
In general: get your raid to bring Flasks of Chromatic Wonder, if they have no SR gear. They help immensely during this fight and, during P5 of Zul'jin
评论来自
188341
With the help of deadly boss mods add-on, popping up a Major Shadow Protection Potion just before spirit bolts helped a lot to our raid members' survival. As a warlock, i had no damage thanks to Nether Protection and shadow ward.
评论来自
Source
Anyone tried Malacrass with some DKs?
Just curious to know what are his abilities when he drains a DK.
评论来自
180772
Tried this guy last night with a very weak group, i was on my warlock specced demonology.
I was able to tank the undead add with my felguard and banish the imp. I'm pretty sure this would not have been possible pre-patch. All the same, once person 2 cc, not bad.
评论来自
Aluria
The Boss's new HP is 573,000
Standing right in front of him at the moment ;)
评论来自
280630
Has anyone witnessed this boss use abilities after casting soul drain on a Death Knight?
评论来自
290483
with WOTLK be carefull he might copy a DKs skill like <<Death and Decay>> so be carefull!
评论来自
75603
For his death knight soul drain he gains Death and Decay which ticks for about 1500 (looks identical to a player's death and decay) and also Mark of Blood which heals him for ~22,000 when the afflicted player attacks.
评论来自
120637
Does anyone know if they added a DK Souldrain to him? I only ask cause they gave Nefarian a DK call, so I'm kind of curious.
评论来自
98874
He has Mark of Blood, a Death and Decay with a Fear Proc, and a Plague Strike when siphoning a Deathknight. The Mark of Blood will heal him to full health very quickly if placed on a melee and not dispelled quickly.
评论来自
Yukazi
Any word on if he has been upgraded to "absorb" Death Knight moves like Nefarian?
评论来自
NFalcon
In the event someone else thinks of this idea, if you drain his mana to zero, he'll just start regenerating mana (at around 11mp5). So if you're trying to solo him, you pretty much can't be a healing class.
评论来自
475599
Skit kul när teknik-patas flickvänn steker Malacrass när han är på toa...
评论来自
295266
Tried to solo this guy on my dk tank, but it can't be done. He'll keep mark of blood up on you except for while he's channeling the spirit bolts, so he gets too much healing. Pulled in a spriest friend and we were able to down it with just the two of us. Start off with army to keep the adds busy while you kill them off. Watch out for getting mark of blood to avoid healing him much. Make sure not to use any kind of ghoul after the fight gets going if you have these classes, he mc'd both my friend and I and reset.
评论来自
424512
Tried to 2 man this with a Holy pally and a Prot pally
all he did was souldrain Holy Light and spam heal on himself if he got below 90%
dont try that
评论来自
560647
i like this boss im rogue and i need some of he's items
评论来自
548876
I just started farming ZA a couple of weeks ago for the voodoo trinket as a DK. Most of the fights were pretty manageable, up until Hex Lord Malacrass, where I hit a brick wall.
After reading a bit about the fight, I found a video of another DK soloing it. I've forgotten where I found it, but it did show how it was possible.
Essentially, you must be unholy specced. Your permanent ghoul buddy is the only thing that allows you to actually dps the boss. Start the fight off like normal, keeping diseases up and slowly killing the adds. You don't need to worry about Mark of Blood healing the adds if you get it, since your diseases ticking on the other adds will do the job. Once you get down to just the boss, keep your ghoul on passive and keep moving around the room to avoid DnD.
When your ghoul gets Mark of Blood instead of you, you can just about lay one set of runes' worth of death strikes into the boss before you should stop attacking and wait for the new mark. At the end of every soul siphon, you get another rune set's worth of dps (just make sure to wait a second if you have mark on you for it to fall off). It's also pretty helpful if you glyph disease, since you can use pestilence to refresh diseases without triggering mark of blood (and to turn blood runes into death runes without hitting the boss). Just be sure you don't have Rune Strike macroed into pestilence.
It's a pretty long fight, but very doable if you have the right spec. I ended up getting the voodoo trinket after three clears.
评论来自
409036
Finished this boss a minute ago solo on my retri paladin, average item level 264.
it's damn hard,but doable!
Which adds doesn't really matter cose i just nuked all down in my bubble at the start of the fight. After that was just SoV, art of war->FoL, plea every time it was up.
Just a note to everyone trying this as a paladin - the boss heals 8% every 10sec, thats about 45k, so ur dps should be around 4.5k, this way you can work yourself 10% down every time HoJ is ready.
评论来自
233332
Soloed every boss up to this guy as a feral druid in 4.0, but could not down him. I tried a few times in my feral spec, but he continuously stacked Moonfire on me and the damage quickly became too much to deal with. Then I tried it in my resto spec, and although I was able to kill the adds and keep myself alive by dispelling Moonfire, I could not do enough damage to him to keep up with his self-healing. It's possible I could have won by running him out of mana, but by my calculations that would have taken almost an hour and I simply didn't have the patience for it.
评论来自
Skorpion9x
Soloed as Feral Druid in nearly all BiS cat gear, tank spec. It took me two attempts. The first attempt I stayed bear form the whole time. Used berserk at the start to kill off all the adds. It seemed really easy at first, but it turned into a dps race because of the stacking moonfire dot. I lost the race the first time by like 20k hp.
Second try, I started the same, with berserk on the pull to kill the adds. After the adds died, I went cat to put up a 5 point rip (and rake), and then went back to bear form. I repeated this every time rip fell off. He died a lot faster, and I didn't even have to use any cooldowns during the fight. After he died, however, my HP was low and I still had the Moonfire dot, so I used them at that point.
评论来自
195691
Even in 4.0 he takes Mark of Blood from DKs, one of the spells that was removed for us.
评论来自
Nobbel
In Cataclysm he can very easily be done solo:
http://www.youtube.com/watch?v=f-5Skuylwa4
评论来自
554545
By nuking him, DKs are actually able to solo.
Pop army to hold the adds (lettem pull first), then use every single CD (maybe + trinkets & Golemblood Potion) on Hex Lord. Since adds are boss lvl, do not aoe at all or army will lose aggro.
Hopefully, with descend dps gear, you could take him down before the first Spirit Bolts casting finished.
This was what happened at my FD, and I did about 20k dps to make the fight just around 30sec..
PS. Not quite sure about the Soul Drain casting time. If it is always several secs after Spirit Bolts, then 19k may be a safe line. Otherwise, you could only pray he doesn't cast soul drain within the 30sec of your fight..
评论来自
orangehatguy
There is an alternate strategy for soloing this as a DK.
I recently went here to get the achievement and Mojo. I got the frog easily enough, but I had trouble with Malacrass. (He was very much exemplifying the last few letters of his name.)
I came here and saw the strategy to go unholy and only attack when my ghoul gets Mark of Blood. This was fine, but it was taking really long, and any mistake I made resulted in undoing the last 1-3 minutes of work. This frustrated me, and eventually led to me trying something different.
I decided I would Leeroy the boss and just kill him before he got off a soul siphon on me. I went back to Unholy, ate some STR food and summoned my Army of the Dead. Ignoring the ads, I ran in, used gargoyle, unholy frenzy, and a Golemblood potion. Because I had been in Blood Presence earlier, when I re-specced to unholy I (stupidly) forgot to apply Unholy presence before starting, so I spent the first 3-5 seconds of the fight without any presence on. I don't recommend it, but it worked.
I was able to kill Malacrass while he was casting his first Soul Siphon. My equipped iLvl was 354, and fully reforged/enchanted/gemmed for raiding as unholy. My professions are engineering and JC, and I am a human. I didn't think to get my DPS data for the fight, if I go back next week I'll get it and edit this post.
If you find yourself with not quite the same gearing situation, you can still try this strategy. I had not flasked, and there were still probably as many as 5 seconds remaining before he finished using Soul Siphon and applied Mark of Blood to me. Additionally, if you are fast and lucky, he might put Mark of Blood on your normal ghoul and you can 'splode him for some health and some extra burn time.
评论来自
388159
Easily solo'd as Assassination rogue in 345 gear.
Leeeeeroy'd him as suggested above, ignored adds, popped evasion, then Combat Readiness when Evasion was done.
He was about halfway into his Soul Siphon when he went down.
评论来自
JaxOh1
Doued it a day ago with a 85 DK and my 70 holy priest. Only reason we wiped first time was because DK got MCed, and ripped me appart, thus reseting boss. With me being 70, we did kill the adds first. Was helping DPS at start, so mana tanked early. Used shadowfeind every CD, and didn't self-trigger Hymn, cause when I got MCed, he did it for me. Ran out of DnD boss laid down, and PW:S and the DK's Necro Strike minimized his selfheals.
评论来自
Morbius
Going all out works for unholy DK. I used flask of titanic strength, beer-basted crocolisk, and drums of forgotten kings. I used every CD I had; army, gargoyle, unholy frenzy, and empower rune weapon. You have to kill him before he puts the debuff on you.
Just ignore his friends and focus on him. I did 17k DPS.
Here's the video:
http://www.youtube.com/watch?v=AW_xKxqKzLg
评论来自
321480
It can be soloed as a Blood DK, but it takes a very long time and a lot of attention to Mark of Blood debuff.
I was 84, Blood 31/6/3 (My usual tanking spec) and without the Blood Parasite talent (I don't know if it heals Malacrass, but it looked like they were doing it so I went to respec).
It's a bit difficult to not hit him when you have the Mark of Blood, I was just running all the time to avoid the damage from D&D, using my Rune Tap everytime it was out of CD and healing myself all I could without hitting him.
You can heal yourself with Death Strike when he casts Spirit Bolts, and take that time to make the most damage you can. Be careful, before hitting him look if you have the Mark of Blood and pay attention to the cast time. Many times I healed him a lot just because wanted to make a little more damage before the cast ended. He put the Mark instant and healed for 4-8% in a few seconds.
Also be careful with the autoattacks, many times I made a wrong path, turned to face him and hit him for another 4-8% health -.-"
Took 21 minutes to down him, with 26 stacks of the drain power debuff.
评论来自
763756
SOLO - 85 DK Frost dual-weild
I can't even begin to say how
EASY
this fight was. I solo'ed ZA last night, and had Wowhead open on my second monitor for solo boss fight reference. I was a little nervous about this fight after reading comments, but man, I didn't even break a sweat.
I opened the fight with Army of Dead, and then just went for Hex Lord Malacrass all out. Dead in seconds. Don't sweat this fight, it's a joke.
The final boss, Zul'jin is the harder fight, need to be able to self heal efficiently, but still no biggie.
评论来自
sagnheiili
As an arcane mage in average ilvl 359, he was the easiest boss in here to solo (whole thing is doable).
Pull the back before him, kill everything but the flamecaster, then evocate. Spellsteal the haste buff, ignore whats left of trash/malacrass' adds, and just pop CD's and burn him. When I did it, I did it on the fly when I only had 60% mana to start, throwing 4 stacks, and no MI, he still died in 14 seconds.
So if you mages want voodoo gnome slaves, go get em now!
评论来自
534021
Soloed as a 85 Enhancement Shaman in ilvl 361 gear, using 4pc PvP for increased Maelstrom procs.
Summon your wolves, zerg down the adds. Malacrass has a pathetic anmount of HP, so just interrupt his Healing Wave and spank him good.
评论来自
peeweesweden
Soloed as DK tank.
Unleash your
Army
at the pull, and burn down the adds.
Do
not
use
Plague Strike
or
Outbreak
.
Do
not
use ghouls or the Army again.
When he begins casting
Spirit Bolts
, use
Anti-Magic Shell
and wait for the
Mark of Blood
to fade from you, and then use
Death Strike
to heal yourself and pop the shield.
When Spirit Bolt casting is complete, press Escape to un-target him and back away.
I made mistakes at the start, and was unaware of the abilities he'd steal from me. I also accidently hit him a few times with the mark up, and I learned the hard way that the army ghouls heal him is they get the mark. I still managed to kill him in 22 minutes. I figure it's gonna be much faster next time. :)
评论来自
Ketho
Da spirits gonna feast today! Begin da ceremonies, sacrifice da prisoners... make room for our new guests!
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassEventIntro.ogg")
Take your pick, trespassers! Any of ma priests be happy to accommodate ya.
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassEvent01.ogg")
Don't be shy. Thousands have come before you. Ya not be alone in your service.
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassEvent02.ogg")
Ya gonna fail, strangers. Many try before you, but dey only make us stronger!
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassEvent03.ogg")
Your efforts was in vain, trespassers. The rituals nearly be complete.
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassWarning01.ogg")
Soon da cages gonna be empty, da sacrifices be complete, and you gonna take dere places.
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassWarning02.ogg")
Time be running low, strangers. Soon you gonna join da souls of dem ya failed to save.
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassWarning03.ogg")
Make haste, ma priests! Da rituals must not be interrupted!
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassWarning04.ogg")
Ya make a good try... but now you gonna join da ones who already fall.
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassSac01.ogg")
Ya not do to bad, your efforts delay the inevitable for a small time. Come to me now, to prove yaselves worthy after us.
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassSac02.ogg")
Watch now. Every offering gonna strengthen our ties to da spirit world. Soon, we gonna be unstoppable!
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassEventWin.ogg")
Have ya gone mad? Ya be the death of us all!
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassShivanReleased.ogg")
Da shadow gonna fall on you....
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassAggro.ogg")
Dis a nightmare ya don' wake up from!
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassSlay01.ogg")
Azzaga choogo zinn!
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassSlay02.ogg")
It not gonna make no difference.
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassPetDies01.ogg")
You gonna die worse dan him.
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassPetDies02.ogg")
Dat no bodda me.
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassPetDies03.ogg")
Darkness comin' for you...
灵魂之箭
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassShadow01.ogg")
Your soul gonna bleed!
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassShadow02.ogg")
Your will belong ta me now!
灵魂虹吸
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassCharm.ogg")
Ya don't kill me yet, ya don't get another chance!
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassBerserk.ogg")
Dis not... da end for me!
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassDeath.ogg")
PTR
4.1.0.13875 -- 2011.04.12
44131
吸取能量
SPELL_CAST_SUCCESS
43501
灵魂虹吸
SPELL_AURA_APPLIED, SPELLCAST_CHANNEL_START
43498
灵魂虹吸
SPELL_CAST_SUCCESS
43383
灵魂之箭
SPELL_CAST_SUCCESS, SPELL_AURA_APPLIED, SPELLCAST_CHANNEL_START
43382
灵魂之箭
SPELL_CAST_SUCCESS, SPELL_DAMAGE
(#)
= Interruptable
阿莱松·安提雷
Blood Elf
奥术洪流
强力惩击
(#)
黑心
Undead: Wraith
灵魂哀嚎
(#)
卡扎克洛斯
Demon: Imp
火焰箭
(#)
滑行者
Beast: Serpent
毒液喷吐
(#)
灵魂虹吸
死亡骑士
血之疫病
血虫
枯萎凋零
冰霜疫病
暗影打击
德鲁伊
生命绽放
月火术
台风
猎人
爆炸陷阱
冰冻陷阱
毒蛇陷阱
圣骑士
复仇之怒
奉献
圣光术
(#)
法师
冰霜新星
寒冰箭
(#)
冰枪术
牧师
快速治疗
(#)
信仰飞跃
心灵尖啸
暗言术:痛
潜行者
切割
烟雾弹
致伤药膏
萨满祭司
闪电链
(#)
火焰新星图腾
治疗波
(#)
术士
末日灾祸
火焰之雨
痛苦无常
战士
英勇飞跃
致死打击
法术反射
Edit:
Thanks for the Death Knight corrections
评论来自
481692
I'd love to see him have access to AotD and Dark Simulacrum.
Siphons a DK, pops army, Sims the DK's army and uses it again....
评论来自
738090
If your tank (maybe a dps?) is a death knight he will copy these abilities, blood worms and death and decay. Bloodworms heal him when they get close enough, so kill these as soon as possible.
评论来自
Eldente
He siphons Plague Strike, Death and Decay and Bloodworms from a DK in any spec.
Blood Plague should be dispelled ASAP; D&D hurts about as much as pally-drained Consecration (read: a crapton of damage); the Bloodworms aren't that sturdy and should be AoE'd down.
评论来自
255077
anyone else noticing its missing loot table in wowhead?
how to know what it drops?
评论来自
seikatsu
So yeah... I kinda expected a bit more of a challenge when I first tried this newly revamped boss. But in the end it was a joke... I hope blizzard comes up with more challenging bosses for firelands, But it was a amazingly fun revamp so I do have a new found hope for blizzard! Keep up the good work blizzard and Wowhead!
评论来自
798034
my advice is simply to kill the adds and focus on the boss itself. ccing is nice but i dont care for distractions.
评论来自
318880
Interesting little note:
Some groups like saving time by bypassing the first trash group of 4 in the Hex Lords room, killing the two berserkers, and then Malacrass. It has worked for me before assuming people don't backtrack into the trash, however, I would seriously suggest NOT doing this if you have a Priest in the party.
Not only is there the possibility of getting feared into the trash by Psychic Scream, TWICE, Malacrass actually Leap of Faith'd one of the trash mobs that we neglected to kill. The fight didn't last much longer after that.
评论来自
McLockhart
For Death Knight you can actually put your
黑暗模拟
to good use here. Using it when Malacrass pops
复仇之怒
WILL net you a 50 % damage increase.
(Although it only works when you got a paladin in your group)
黑暗模拟
works with virtually all spells on this encounter which use mana so do not be afraid to experiment
评论来自
867817
CC the two adds and focus boss = easy win
评论来自
852431
the adds can be cc'd. i (pally tank) decided to chain fear the wraith, and it worked just fine... except it always ran behind tha pillars, but it had to come out again to dps the group so i could easily re-fear it.
评论来自
Arkhirion
Have a Death Knight?
Dark Simulacrum works wonders on him whenever he Siphons ' soul.
Druid - Lifebloom, Thorns, Moonfire
Mage - Fireball, Frostbolt, Frost Nova, Ice Lance
Paladin - Consecration, Holy Light, Avenging Wrath
Priest - Heal, Mind Control, Mind Blast, Shadow Word: Death, Psychic Scream, Pain Suppression
Shaman - Fire Nova Totem, Healing Wave, Chain Lightning
Warlock - Bane of Doom, Rain of Fire, Unstable Affliction
Most probably you'll be avoiding DaS'ing the heals as they should be interrupted. Any other ability DaS'ed will be considered a dps increase.
The DoT spells will tick for usually 20k.
Whereas the direct damage spells will deal around 40-60k.
Quite a good trade for 20 Runic Power.
Most of the spells are able to be DaS'd, I'm not sure which ones are not as most of them are instant cast spare for the healing spells, and might as well be chained by him.
评论来自
451532
Can anyone tell me if those robes he wears are obtainable anywhere? They look AWESOME.
评论来自
Thottbot
This is the 5th boss in Zul'Aman. You have to kill all 4 animal bosses, then his door opens up.
Bring some kind of shadow resistance gear and buff everyone with a Priest's Shadow Protection. He's harder than the Dragonhawk boss.
评论来自
Thottbot
This guy is straight down the middle of ZA. Once all 4 animal bosses are down, the path to him opens. Before him are 3 pulls, two of which are 2 berserkers. They enrage at 20% and will slaughter your tank. Have healers ready. The other pull is a Tempest + 3 others.
Hex Lord Malacrass himself is very hard. I don't see a Kara outfitted team taking him down as is. He has 4 adds with them. They should be all CC'd except for one (typically the one you are not set to CC if that is applicable).
They are:
Imp: Banish
BE Healer: Sheep
Serpent: Frost trap
Wraith: Shackle
Ogre: Sheep
Dragonkin: Sleep
I would burn either the wraith or the dragonkin because a healer can't be responsible for CC this fight.
What makes this guy really hard is soul drain. Basically, everyone in the group will get hit with spirit bolts and take upwards of 4-9k damage as he drains. I don't know the exact figure but it is hefty. On top of that, he takes the abilities of the class he was directly draining. Here are some of the possible abilities he can get:
Druid Lifebloom, Thorns
Hunter Various Traps
Mage Fireball, Frostbolt, Frost Nova
Paladin Consecration, Holy Light
Priest (Holy) Heal, Mind Control
Priest (Shadow) Mind Blast, Shadow Word: Death
Rogue Blind, Slice and Dice
Shaman Fire Nova Totem, Healing Wave
Warlock Curse of Doom, Rain of Fire
Warrior Spell Reflection, Whirlwind
My guild only tried him twice and he soul drained our rogue twice. From the drain alone, the healers were eating mana like crazy. There are so many abilities to worry about too. It's a chaotic fight.
From what I've read, these are things that can help:
1. Shadow Resistance. 150+!
2. 9000+ HP for the whole raid.
3. Dampen magic for everyone.
4. Rogues can vanish out of the drain, Pallies can bubble.
5. Circle of Healing/Chain Heals
6. Everyone needs to be topped off before the spirit bolts.
7. Everyone needs to bandage themselves after spirit bolts besides the MT and healers.
评论来自
Thottbot
This fight is more about mana for healers than anything. we have downed him now a few times and 1 shotted last night. heres a few tips for the healers. make sure shadow protection is on everyone, if u battle rez this buff MUST be redone INSTANTLY. hots for mt and melle during bolts is a life saver. Keep your POM active at all times. 1 priest should focus on your MT and the other healers support the raid. DO NOT dispell a mages frost nova its a waste of time and mana. if the priest is taken by him make sure you drop fear ward on your tank instantly and dispell his fears on the raid. this fight requires alot of movement from everyone but during the bolts have your raid group up so group heals can be more effective. be sure to drink your mana pots the SECOND they are available. I have always popped my first pot, drop my mana to around 5k send out my fiend and drink another pot...this puts me back to 12k mana at 1/2 fight. spirit bolts are a pain for healers because you see everyone taking considerable damage at the same time...dont panic! focus on your mt and throw hots on the healers wait a few seconds and drop a group heal. the bolts are done, the hots are still ticking on your healers and the raid is st looking good. Heres the best tip of all. HAVE FUN:)
评论来自
Thottbot
what he looks like
评论来自
Thottbot
For groups struggling, try using a COH priest or other good AOE healer on each group during the bolts. COH priests are the best healer here because the bolts will interrupt casting, but COH has no cast bar. The only thing you need to make clear is that people must group up close during bolts if you are going to mass AOE heal for this. COH has a fairly small range. Spread away from him once healing is taken care of, though!
评论来自
Thottbot
Downed him, but seriously... not nicely.
I am not even sure if you can down him "nicely". We got extremely lucky that he mostly soul drained our hunter and the abilities there are a joke. Killed all Adds except the banish and seriously had to work hard to keep the group up. Those Spirit Bolts is really what you grow to hate as well as the Paladin soul drain. I also want a consecration that ticks for 3k...
评论来自
Thottbot
Now this is where it gets serious. There is no doubt that the hexlord is the hardest boss in here so far and some even say the hardest boss(and i agree with them).
There will be 4 elite mobs standing beside the hexlord. They are all cc-able. So...have your MT engage the hexlord cc the 3 mobs(shackle,sleep,sheep etc) and have your OT tank the 4th mob. Now, just finish them all off 1 by 1 since there is no enrage and the boss doesnt grow stronger untill his hp reaches 90%. Sound easy so far, only problem is he does this AoE thing which WILL dmg the whole raid and interupt spellcasting cause it's channeled. So have your pala's use their aura to prefend too much interupttion(this is a must!). This ability is one of the main things you should get under controll in this fight cause it can easily wipe a raid. Doing this fight with 3 pala's is nearly impossible, you really need a priest or a druid to keep the raid up during the AoE.
Ok,after all the mobs surounding the hexlord are cleared, start on him. After you get him below 90% he will keep growing stronger in the fight, so you need to have good dps on him otherwise the AoE will grow much too strong. At this point a new ability kicks in, soul siphon. This will alow the hexlord to steal ability's from certain classes in your raid(Mind controll from priests, whirlwind from warriors etc etc) So lots of dispelling in this phase and a lot of moving if he steals a AoE ability from a class(like rain of fire from locks). Specialy concencration aura is very very dangerious, move away from this or it's gonna be a wipe.
-Make sure you controll your cc'd target untill the ot picks him up
-Have at least 1 druid or priest in your party to heal on the AoE.
-Dont try to avoid the AoE by standing behind pilars, you cant and will only go out of LOS from the healers.
-When you engage the hexlord make sure to hit him hard(ofc watch omen), you really dont want him to live too long.
-Always be ready to move in case the hexlord uses Soul siphon and grabs a AoE ability.
- healers need to dispell a lot.
评论来自
Thottbot
here are the adds and their abilities
Thurg uses Heroic Strike
Ayson Annitle uses priest heals and Smite
Lord Raadan uses Flame Breath and Thunder Clap
Slither uses Poison Bolt
Gazakroth uses Firebolt
Fenstalker uses Volatile Infliction
Darkheart uses Physic Scream
Koragg uses Slam
评论来自
Thottbot
Just few tips to kill Hex without problems.
You should kill all adds first. Hex is not increasing his damage before his HP will go below 80%. Adds are often very problematic - they need always special atention of dps CC or healers CC.
Shadow res gear - if you have any. Don't play with greens, but if you can manage some more shadow res than just simple aura or shadow ward, then you will resist a lot of damage from his spirit bolts what makes healing a lot easier.
When he is casting consecration a tank should change his position immediatelly. All melee dps can avoid partially DMG from consecration by jumping all the time while running out of its range.
One AoE healer makes healing job a lot easier (shaman highly recommended)
评论来自
Thottbot
This is a little random but he looks like an orc
评论来自
Allakhazam
800k hp with 5? others in his room..
3D查看
链接
妖术领主玛拉卡斯
这个 NPC 能在这些地区找到:
祖阿曼
.
[Encounter Journal]
英雄
史诗
致命
重要
坦克
DPS
治疗
可中断
魔法
诅咒
毒药
疾病
暴怒
玛拉卡斯的仆从
四名仆从中的两名会陪伴妖术领主玛拉卡斯。
灵魂之箭
—玛拉卡斯引导一阵强力的灵魂之箭弹幕,每0.5秒对附近的玩家造成3000点暗影伤害。
吸取能量
—玛拉卡斯从附近所有的玩家身上吸取能量,使他造成的伤害提高5%。此效果可堆叠。
灵魂虹吸
—玛拉卡斯随机抽取一名玩家的灵魂,在30 sec内让他获得该玩家的职业能力。
仅限英雄难度
祖阿曼只在英雄难度下开放。
相关
贡献
在发表评论前,请留心以下提示:
您的评论必须为简体中文,否则将会被删除。
不知道如何发评论?参考我们的
格式指南
!
发表前最好先自行校对一次。
有问题可以访问我们的
论坛
来寻求帮助。
发表评论
你没有登录。
请登录
或者
注册账号
来添加你的评论。
使用下面的表格浏览您的截屏。
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
质量越高越好!
[Please review our
Screenshot Guidelines
before submitting!]
您没有登录。请
登录
后提交截屏。
将视频URL输入下列表格即可。
URL:
支持:仅限 YouTube
说明:您的视频需通过审核才能在站点上显示。
我们用
Wowhead 客户端
保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
它还维护WoW的一个插件
Wowhead Looter
, 在您游戏时采集数据!
它将
采集所得数据
上传至Wowhead,保证数据库时刻掌握最新信息!
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即
下载客户端
整装待发吧。
我们用 Wowhead 客户端保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即 下载客户端 整装待发吧。