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评论来自
Hinalover
Most likely drops from Sinestra in the Bastion of Twighlight (after killing Heroic Cho'gal). The reasoning for this is that Blizzard has stated that they want Sinestra's drops to be higher than Heroic gear, similar to how 2 and 3-drake Sartharion dropped Ulduar level gear.
*Sinestra opens after Cho'gall is defeated on HEROIC mode. No timers or attempt limits, but she will pound you relentlessly. She has better than Heroic epic level gear (half a tier better).
评论来自
259313
Guessing this going to be the dream trinket for any of the healing classes that rely on instant cast spells often, considering how popular
Spark of Hope
was.
评论来自
Maerlim
Arcane Mages Initial Analysis:
If our base mana on 85 is 17418 the cost of our first Arcane Blast would be 1393 (8%).
In consequence Arcane Blast 1,2, 3 and 4 would cost:
Ab1-3482
Ab2-5572
Ab3-7661
Ab4-9751
Now with Shard of Woe our initial Arcane Blast would cost 405 less, it would cost 988.
In consequence Arcane Blast 1,2,3 and 4 would cost:
Ab1-2470
Ab2-3952
Ab3-5434
Ab4-6916
So Ab4 goes from 9751 to 6916. Needless to say this trinket changes arcane to say the least. It may be the most powerful dps increase a single item could give, so healers and officers should consider that.
Edit: fixed math. Thanks to Unrighteousness
评论来自
Unrighteousness
Reply to Maerlim:
You know, that calculation is heavily inaccurate. The Arcane Blast mana scale does not additionally multiply the mana for each debuff, but rather adds the 150% mana each succession.
As today, Arcane Blast starts with a mana base of 261 on my human mage. Seeing the next debuff, the total mana cost is 717. Also, note that Arcane blast on live servers use 175% for each debuff.
717 / 261 = 2,7471264367816091954022988505747
. Now, this is almost the 175% the tooltip states, and the small error is due to rounding off decimals in final mana cost. The multiplying factor is still 175%
Then next gap is presumably then 717 * 2.75, however, there is where it differs. In game, it states the second debuff makes the mana cost is 1174, which is no way near above multiplication. So here we rethink it a bit:
261 * 1.75 = 456,75.
261 adding 456,75 for each succeeded debuff yields the final mana cost.
At 80:
Base
: 261
1st Debuff:
717.75 (Actual cost in game: 717)
2nd Debuff:
1174.5 (Actual cost in game: 1174)
3rd Debuff:
1631.25 (Actual cost in game:1631)
4th Debuff:
2088 (Actual cost in game: 2088)
Thus, 1393 as mana cost at 85 would make the arcane blast add an additional 2089,5 for each debuff.
Without Trinket
Base:
1393
1st Debuff:
3482.5
2nd Debuff:
5572
3rd Debuff:
7661.5
4th: Debuff:
9751
For the trinket's use however, the base mana becomes 988 and the debuff additive thus 1482.
With Trinket
Base:
988
1st Debuff:
2470
2nd Debuff:
3952
3rd Debuff:
5434
4th Debuff: 6916
Overall, this is an insanely good trinket for Arcane magelings as Arcane Blast -is- spammed as much as you can, as long as regeneration holds with the mage's abilities and buffs.
I won't deny though that EVERY mana using class can and will benefit from a trinket like this,
especially users who use spells often and repeatedly.
edits: fixed maths etc.
评论来自
Maerlim
Thank you for the math correction.
I won't deny though that EVERY mana using class can and will benefit from a trinket like this, especially users who use spells often and repeatedly.
Indeed every mana using class will benefit from this, but not all will have this trinket as a BiS. For most dps specs the mana reduction won't represent a direct dps increase (as long as they're being able to sustain their highest dps rotation with their current mana costs). That's not the case of Arcane as it represents a great increase in burn phase duration (some say near 50%) and higher dps cycles on conserve phase. Plus the incredible haste
on use
effect.
评论来自
Maerlim
I just wanted to add though for all the arc mages out there that the haste rating is going to do terrible things to your mana conservation rotation
First of all math has proven haste still brings a great dps increase for arcane mages even with the dpm side-effect. That being said, haste do terrible things to any mana user whose casting faster and spending mana faster ("damn who gave this bloodlust thing!").
But hey, good news: this trinket increases mana-efficiency (yes, it reduces base mana cost!). And hey, the haste effect is not passive, you can actually choose when to use. If this trinket isn't awesome i don't know what it is
On a side note: why would arcane mages use this haste effect during "mana conservation rotation" and not while burning?
评论来自
tandoor
As a healer our mana needs are heavily based on the time a boss fight takes. Increasing our mages dps to kill a boss faster means we spend less mana. Considering this drops off the final boss in the first tier, it means to have obtained it you are full clearing all current content. AKA your healers have the efficiency to heal through everything currently available.
评论来自
cmgp
By seeing all this comments, I'm glad to see that all class casters dps will not have problems with mana... only healers will spend mana. That's AWESOME!
Bring Cataclysm ON!
评论来自
jkurkul
It seems blizz has done a nice job of making caster items useful to both dps and healers, so there will be a lot of discussion, i.e. arguing over who an item is best suited for. Guilds/PUGS will have to be a lot clearer on loot rules. As a druid healer if something has spirit and haste (and obviously better intellect) on it, better than what I have, I need it.
Right now, if this item became available, I'd lean towards healers, with a little selfishness, but a lot of the discussion the first week has been how healers are struggling with mana, much more than DPS issues. But our guild will run DKP, so if mages or whoever wants to bid on it, they can.
评论来自
minuz1
Who eats through mana faster?
An arcane mage spamming Arcane blast or a resto druid in ToL casting instant Regrowths?
I think the class that casts the most spells during an encounter surely is the one who benefits most from this.
If a mage runs out of mana in a 10 man raid, under normal cirumstances 6 other dps's are available to normallize the difference and even tanks to some extents.
A healers mana is valuable until you can live to the kill.
A dead arcane mage with plenty of mana left does no damage from that point on.
There has always been more benefits of having 1 healer respec and having 2 awesome geared healers left instead of giving all the best loots to the dps(I'm not going to see a arcane mage respec to healer, now am I?)
评论来自
qpon
Would be pretty funny if mana-free spells like Imp Scorch have the 405 subtracted from 0 and it actually
gives
mana per cast. Actually I would bet on it, it'd be textbook Blizzard oversight.
评论来自
756750
Jesus an arcane mage with this would amazing, at 4 stacks of Arcane blast you'd be getting 2430 mana off each one, reducing the overall mana cost by 29%
Screw healers I want this on my mage
评论来自
765321
Why would you want to DE such a beautiful trinket?
评论来自
Ashvael
Along with a few other changes (currently one announced) to Arcane mages on 14/02/11 this trinket is getting changed (nerfed) - for Arcane mages only though.
Blue Post of 14/02/11 by Bashiok
However, with the above change in mind we are also going to nerf the Shard of Woe trinket to halve the mana savings for Arcane spells only. It's still a fantastic trinket for Arcane mages even with the reduction.
评论来自
Jevay
This is probably by far the best trinket for any healers; looking at it from a PvP perspective, there is little to no other item competive. The loss of resilience is nothing compared to the lots of mana one can save with this item; looking at how spells won't cost more mana come the next tiers but mana pools become bigger, this item is most likely going to be really awesome even in two or three tiers if it's not getting nerfed.
评论来自
Taurent
They are only nerfing it for arcane mages, not in general.
Bashiok said
:
As previously discussed (
http://us.battle.net/wow/en/forum/topic/2065568025
) we're currently planning to put out a couple hotfixes specifically for Arcane mages. Likely today.
Arcane Blast base mana cost from 7% to 5%.
However, with the above change in mind we are also going to nerf the Shard of Woe trinket to halve the mana savings for Arcane spells only. It's still a fantastic trinket for Arcane mages even with the reduction.
评论来自
113593
The hotfix reduces the cost-cut to 205 for any non nature/holy spell. That means that, for druids/paladins/shamans/priests, it's still awesome, but for mages/warlocks/spriests it's significantly less so.
评论来自
Nirron
Shard of Woe (Heroic trinket) now reduces the base mana cost of spells by 205, with the exception of Holy and Nature spells -- the base mana cost of Holy and Nature spells remains reduced by 405 with this trinket.
http://us.battle.net/wow/en/blog/2259389
评论来自
Chaserbl
405 mana cost reduction of all spells and 15% mana cost reduction by Inner will for discipline priest will make it MOST wanted item for spam shields, do the math, 25x shields =10k mana, really usefull. Extremly usefull. And haste on use...well can't hurt to spam some heals when needed a little bit faster =)
评论来自
Jevay
To clarify, I didn't do the math but even with the nerf of this trinket for arcane mages, it should still be one of the very best ones. It's still a significant decrease of mana costs even for arcane mages.
评论来自
docfrance
Should be called the Shard of Woah!
评论来自
NightmareMJ
I don't see this question asked here. If a spell has a base cost of less than 405, does this make it free to cast(though granted only shadow arcane and frost spells have a such a low cost to my knowledge)? Or like most of these stated mana reduction its actually a complicated % reduction algorithm? (to give an example the old druid swift flight form trinket reduced the cost by 115 mana when owned by a druid with a swift flight form cost of 115 mana it only reduced the mana cost to 45 mana). I ask because a few spells cost a little over 200 mana so this is curious if it does indeed make them free casts.
评论来自
152009
1400-2000 mp5?
Easy way to figure out mp5 value is that this essentially gives 405 mana every time a spell is cast (yea, a small oversimplification I will address later). So basically, to figure out the (average) mp5 worth of this trinket, all one needs to do is consider how many spells a healer casts every 5 seconds. if you are casting 1.5 second spells then we are talking about 3 and a third times 405 or 10*105 or 1050 mana per 5.
Of course, priests and druids have spells that have 1 second gcds, and haste also lowers cast times below 1.5 seconds. However priests and druids, as well as pallies, arent casting spells that cost mana all the time. Holy priests are generally not spamming, holy, as well as disc depending on spec, is getting surge of light procs, disc is gettin a free spell every 45 or less seconds from inner focus, druids are getting omen of clarity procs, particularly during tree of life, and pallies are healing with holy power here and there. Shamans are the only healing class that should be spamming spells 100% of the time, heals or lightning bolts, though they are probably never averaging more than 3 spells per 5 seconds(unless you are frequently redropping multiple totems).
Also, any phase in the fight where nothing is happening, ie a transition phase, or of course if no healing is necessary, thats even more time you're not getting mana from this trinket. You can actually change you're healing style to suit this trinket, ie spam more cheap heals when possible, increasing the number of spells cast per fight.
So maybe you get 1000mp5, on average from this trinket. Probs still BiS, unless mana is never an issue, which probably means you're doing it wrong or massively outgear the content. If you were going oom after 5 mins, now you're probably going oom after 8+ instead.
Edit: I didnt include possible interactions with stuff like mana cost reduction talents, which if they are applied after the Shard of Woe effect, further devalue the mp5 contribution from this trinket, ie a 10% mana cost reduction leading to 365 mana per cast. This shouldn't be a different of more than 100 mp5 in most cases, and really only for priests, shamans losing 60ish mp5.
TL;DR: more like 900-1100 mp5
评论来自
mukunda
Quick reminder that this drops from the last boss in the game... Who cares if you give it to a mage or a healer, there's no more content to down. :)
评论来自
Furydeath
As with the one post for the new arcane mages in 4.1 mana would be:(if my math is right probably not xD)
ABx0:665
ABx1: 1663
ABx2: 2661
ABx3: 3659
ABx4: 4657
评论来自
paiway
If your raid is capable of getting this, chances are you won't need Wowhead comments to give you advice on loot distribution.
评论来自
628578
It only reduces the cost of your spell by 200 if you're a dps bro. Other guy had it right.
评论来自
704101
Your math is grossly wrong. You're not taking the nerfed mana reduction for arcane spells (halved reduction for arcane spells) into account.
See blue post
评论来自
624821
Omgawd :D! 3255 mana after the fourth stack with this? Now lets be crazy! Lets add Spark of Hope to the mix just for fun! :D
405+42=447
870-447=423
#1 423
#2 1057
#3 1692
#4 2326
#5 2961
Holy shenanigans, that Spark of Hope just gave us another 1184 MP5 :D
But anyway, more to the point, if one were to spam Arcane Blast, it would use 11844 mana every 5 seconds (approximately)
MAGE ARMOR: At about 100k mana, Mage armor would restore 3600 mp5, I believe the passive mana per 5 on a mage is 869 I believe, and then lets go ahead and add Might for 326 more mp5 so we are currently at 4795 mp5 lets pretend we have a revitalize buff, at 100k mana that would be another 625 mp5, putting us at 5420 mp5,
ARCANE TORRENT: If you are a blood elf, arcane torrent every 2 minutes restores 6000 mana, so there is another 250 mp5, 5670 mp5!
MANA GEM: for at minimum 11800 mana every 2 minutes, so that is 492 mp5, putting us at 6162 mp5,
CLEARCASTING: Now lets pretend clear casting always procs on 1 of your 4/4 buffed arcane blasts, every 10th cast that is around another 1200 mp5ish so 7362 mp5! Evocation, an instant 15% of 100k just from casting on a 2 minute CD is 625 mp5, or if we let it finish that is 2500 mp5 so either 7987 mp5, or 9862 mp5
INNERVATE, now lets say you have a pro balance/resto druid in your group and they can give you innervate, that would be another 20k mana every 3 minutes so that would be 555 mp5 so either 8542 mp5, or 10417 mp5 (holy snap, you'd only be using about 1400 mana every 5 seconds at this rate)
POWER TORRENT: I don't really know how to do the math on this one, but it does give a little bit of extra mp5, especially when used during an Innervate, or a evocation (also gives bonus mp5 because of mage armor/revitalize if you have it) I'm honestly to lazy to do the math past this point.
VOLCANIC POTIONx2: (1 right before pull, and 1 during fight) this gives I believe, 18000 additional mana per use, so it gives a temporary 650 mp5 from mage armor, and 112 mp5 from revitalize
Basically though, this + a level 80 trinket, with everything going down as planned, and at about a I'm guessing 364 ilvl for PVE would be needed to even hit the 100k mana mark
评论来自
224109
"Normalizing the difference"?
You can't be serious. There's no such thing. If you as a DPS'er run out of mana and can't continue to DPS, there's no normalizing that. You're losing DPS no matter how you look at it and that's gonna hurt you no matter how you look at it.
It's like saying a healer running OOM can be normalized by other healers.
I think you misunderstood what he was trying to say though. I believe he meant assuming that your 6 DPS are outputting equivalent damage and you lose one (say through OOM) you lose 17% of your DPS capacity. Assuming your 3 healers are equivalent healing and you lose one you miss 33% of your healing capacity.
评论来自
606231
If used with
愈合
; then would it give a total of 30% Spell Haste because of
自然之赐
or would it be better to assign it to any spell?
评论来自
163020
This is no longer BiS. 415 WoU and 410 CotC beat it.
评论来自
westonjust
For those who dont know and will see this item in the future, this trinkets original stats were this:
Shard of Woe
Heroic
Bind on Pick Up
Unique equipped
Trinket
item level 379
Equip: Reduces the base mana cost of your spells by 405.
Use: Increases your haste rating by 1935 (15.11% @ L85) for 10 sec. (1 Min Cooldown)
Sell Price: 40g 71s 31c
*as you can see it used to decrease base cost of your sells by 405, which in 4.3.0.1055 it was reduced to 205. As stated by my own friend who had this amazing trinket, this was his opinion on it..."I've played since vanilla, and I've had a rogue with
雷霆之怒,逐风者的祝福之剑
but nothing can compare to how well i can heal with this trinket."
By the way, the rogue and his priest (healing toon) are separate characters.
评论来自
163020
SimCraft had a bug that was recently fixed: It did not apply Arcane Power etc. bufs to effects such as CotC's. With that fix, SoW was beaten (by 410 CotC and 416 WoU).
评论来自
Sagira
More like Shard of Whoa, amirite?
评论来自
EulogyNB
For those wondering: This still isn't working as intended in Cataclysm Classic as of Phase 2. It should provide 405 mana reduction to all holy/nature spells, as the 4.1 nerf only cut it to -205 for Arcane/Fire/Frost/Shadow when Cata was live, but the Classic version is applying this nerfed bonus to all spells, impacting its value for healers a fair amount.
In terms of converting mana saved to MP5 (not quite the same, as it ignores the value of Int on other trinkets)
With -405, assuming 48 CPM (Avg 1.25s Globals):
Approx 1620 MP5
With -205 (current in Classic) assuming 48 CPM (Avg 1.25s Globals):
820 MP5.
Value obviously goes up with more casts, but, consider:
It affects base mana costs, meaning talents which reduce the cost of a spell also have their efficacy hampered.
Ex: Flash Heal costs 5765 base, reduced to 5560 with Shard of Woe. 3x Serendipity stacks on HPriest modifies the post-reduction total, meaning cost is 4036 without Shard of Woe, and 3892 with, meaning the actual value for that cast is reduced from 205 to 144. Assuming that happens once a minute, you're shaving 6.8 MP5 off the value.
AND
So, assuming you're using
Tyrande's Favorite Doll
for 321 Int on a BiS Resto Druid P2, using the practical BiS List
here
: (Using talents, but no raid buffs or procs):
~373 Healing Power
4042.5 Max Mana
~414 MP5 44 MP5 Spirit-Based Regen+20 MP5 from Replenishment Ticks Being Larger+350 MP5 from On-Use, if used optimally.
With 4-Piece Bonus, MOTW, and Mana Raid Buff, you'll be seeing around 480 MP5 value.
This means for the first 75 seconds, Tyrande's is in the lead for value provided with regard to mana, and the bonus 373 healing more than offsets the value elsewhere.
TL;DR: For most players in Classic, Tyrande's will pan out better in most fights. Shard may have use for very, very long fights still, but I suspect Tsunami would win out there for overall value for HPal+HPriest, as 321 Int + 400 Spirit will >500 MP5 and the int's spellpower bonus. These bonuses are also static, whereas Shard is cast-based (meaning you may get more value from shard during the time warp, etc, but less when you're casting slower spells.)
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需要等级 85
装备:
使你的法术所消耗的基础法力值降低205点。
使用:
使你的急速等级提高1935,持续10 sec。
(1分钟 冷却)
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