Zarhym
Removing main-hand/off-hand Xmog restrictions maybe by 5.2. Also allowing Xmog of weaps w/ similar anims (2H axe/2H sword, etc).
Problem right now is fist weapons can be quite big, & Monk anims are detailed enough that these weapons cause bad art clipping.
I discussed w/ @Ghostcrawler & he's going to see if we can make polearm Xmog work for War/DK/Ret weapon types. Want to!