"After being interrupted while casting a spell, you become immune to being interrupted while casting for 30 sec. - Mage" That is a joke, right? Could you make mage more god-like class for PvP please?https://www.youtube.com/watch?v=pBrU9laptGI
nice to see monks and shamans getting a few buffs, doesn't change the fact that mw and bm monk gameplay has been utterly destroyed though...
banana for scale, heh, i get it
Well, it's good to see they are consistently nerfing the balls out of Discipline - already too difficult to keep atonement up? Already not healing for enough ? Great! Let's make it worse! Let's have it suck mana, and make it more difficult to keep up one more than just the tank. After all, if the healer isn't in a constant panic and upkeep mode, they aren't having fun, right?Seriously, I am just going to go shadow. They have totally nuked all the fun out of the discipline spec.
I agree, the changes are taking away some of what Marksman is about. They deal massive damage instead of a flurry of smaller attacks like Survival and Beastmaster. And the nerf to Headshot has made it almost on par with Chimera Shot, which a BM hunter can get way before a Marksman can get Headshot. I would say leave the damage at 900% for the promary target and keep the lowered damage for secondary targets. Also, Aimed shot really need to be kept as it is now, able to use while moving. Just change it so that if used whithout moving, then it does 20% more damage. That way we will be able to use it more.The whole reason Sniper Training failed was making a mobile class have to stand still to be able to use their mastery ability. Watching many of the alpha testers I see they tend to shy away from Aimed Shot because they can't use it on the move.
Elemental Shaman dps buffs? I must be reading this wrong...