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Acclimation, why the lack of love?
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Post by
341986
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Post by
Crobeus
Some people are just dense, I have it on my frost tank DK and I'm still going to put points in to it when the realms come up today. Many of the Ulduar bosses also have some form of spell damage, its a VERY useful talent to have.
Post by
205531
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Post by
334662
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Post by
Talamare
For my Frost Tank I find it a must, I see other tanks get wiped by bosses who spam heavy magical damage, and I find myself constantly holding 3 stacks even early in the fight, and if the boss style is that he uses his spell move more spaced out I take turns using AMS and IBF
In some magical fights (like Loken) I find myself actually taking LESS damage then the rest of the group
Post by
205531
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Post by
Talamare
or you can use AMS/IBF and they it wont be full damage, then the 3rd nova does low damage because of acclimation
and 3stacks of acclimation + 130nature resist = nova does 4k with you having 280 resistance
Post by
205531
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Post by
Talamare
There are many more examples, this is merely the one I happened to choose
Post by
Aris
out of all the bosses in heroics i would consider difficult, none of them use magic on any sort of scale that would make this talent worth it.
and i really cannot think of anything in raid content that would make this worth it. its just way too situational. Plus what are you going to pull 3 talent points out of to make it fit?
http://ptr.wowhead.com/?talent=j0EZhxx0AbIoc0iost0gh
Its not that its completely worthless, its just that there isn't really anything you can give up to get it.
Post by
205531
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Post by
cheesechamp
Acclimation is not as useful as it may seem, raid members can provide a good base for your resitances, paladins auras, shamans totems, etc.
As for large quantities of magic damage, good healers should be able to keep a tank up through the magic damage of bosses, because the magic damage is not designed to kill the tank outright, and good healers will pay attention and know when the largemagic damage is about to happen, and can time their heals for it.
So, acclimation provides unneccesary mitigation when a healer is already going to be casting his biggest, and probably most mana-consuming spell, making his overhealing numbers go up, and therefore he is wasting mana.
The 3 points in acclimation would be much better spent increasing your tps, or your overall mitigation, so that the you are not relying on an unrelible talent instead of a talent that will help you incessantly.
Post by
341986
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Post by
213594
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Post by
Aris
It's a good talent that's highly situational. There are several fights in Ulduar where it will shine, the problem is those fights are few and far between. All they really need to do to make it all star talent is to remove the RNG component and make the duration last far longer.
It should be like:
When hit by a spell your resistance to that magic type is increased by 50/100/150. Lasts for 30 seconds.
Then it would be good.
Post by
tomgc
Unless i'm mistaken, doesn't the extra resist make it harder to keep accimilation up as you stack it? The only bosses that will hit you with magic frequently enough (that I remember) are Loken and Sapphiron, one of which is easy and both of which are better done as Unholy.
Accimilation is just too proccy, I don't like it much.
Post by
Nystali
I used to have it talented because I wanted to see what it was like in the very beginning and I like it for the few fights that it would proc to pull effect and be useful.
Most of the time though it was a wasted 3 points but I was too lazy to bother respeccing.
Then I was OT for OS25 and had problems maintaining threat during the groups pulls against another DK. I decided it was finally time to respec.
Those 3 points and 2 from frost aura and then removing Icy Talons and Imp Icy Talons to put into Killing Machine and Bladed Armor have made my threat skyrocket and I have not noticed much of a difference in my ability to take magical damage because of it.
Of course now I have to put those 2 points back into Imp Frost Presence.
Post by
Talamare
Those 3 points and 2 from frost aura and then removing Icy Talons and Imp Icy Talons to put into Killing Machine and Bladed Armor have made my threat skyrocket and I have not noticed much of a difference in my ability to take magical damage because of it.
You said you changed several different things then said that 1 specific thing was the cause of your low TPS
http://talent.mmo-champion.com/?deathknight=00550200000000000000000000003050500035203310030025131351005000000000000000000000000000&glyph=000000000000&version=9767
A perfectly viable Frost Tank that has Acclimation, Bladed Armor, Killing Machine
Which means what you REALLY said was that having Icy Talons was the cause of your low TPS
Icy Talons is a raid buff, so if anyone else in your raid brings it you just spent 6 talent points for 5% haste
Now Acclimation is 3 talent points for a potential 150 resistance to EVERY school AND stacks with group buff 130 resistance, I bet if warriors, bears and pally had an option to take such a powerful skill they would probably make it baseline.
I dislike the RNG on it but for 150 resistance for 3 talent points, I find it far too great to pass up
Also this isnt like Spell Deflection from blood that only affect a small range of spells, and Unholy only does 6%, 150 resistance is a MUCH higher amount then 6% even if its not consistent
This reminds me of the Ogre Mage from DOTA, everyone fear using him because his ult is based on RNG, and yet hes one of the better heroes
Post by
Nystali
In your build, you could then put those 3 points of acclimation into either Epidemic (still not sure how the glyph of Pestilence will fit into my rotation) or Scent of Blood for a lot of extra runic power generation for even more threat by way of frost strike and rune strike.
I'm leaning a lot more towards Scent of Blood but again, I do need to see how the buffed up diseases time allows me to do a full Oblit rotation or if I'd need the extra wiggle room given by Epidemic.
The killer about Acclimation is that it just doesn't stack with other class abilities and its way too proccy. Even if you don't have another class bringing a resistance buff, it takes a little while to get acclimation to potentially build up. Even then you can do without that extra resistance.
Take Sapphiron for example. Blizzard tempts you to go resistance-less with
The Hundred Club
.
Long story short:
3 points for a 30% proc for added spell mitigation that has to stack 3 times to get any real use from that doesn't stack with baseline abilities provided by other classes that in the end you could go without and use those points somewhere else that would increase threat gen (Scent of Blood perhaps) or looser rotations (epidemic).
Also take it from a healadin... priests get *!@#y when you make their shadow resistance buff useless through auras.
Post by
Talamare
The killer about Acclimation is that it just doesn't stack with other class abilities and its way too proccy.
that doesn't stack with baseline abilities provided by other classes
It does stack... thats why we are able to get 280 resist, +130 from their ability +150 from acclimation
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