Post by Atik
So, a few of you probably remember this from the Weekly Writing Challenge. But I've decided to throw it up as its own topic.
ResourcesTo begin with, you start with 50 points to spend.
You have three resources to spend them on: Health, Mana, and Spell Slots.
Each point spent on Health or Mana grants 10 to your maximum. Each point spent for Spell Slots gives you a choice of one more spell to add to your arsenal.
Health is your first, and most vital, resource. There are some spells that cost health, although most cost mana. Similiarly, battle mechanics are designed in a way that you will spend a good amount of combat losing health at varying speeds. Outside of combat, your health regenerates at a rate of 25 points per post. If, in combat, your health reaches 0, your character dies.
Mana is your second resource. Most of your available actions will cost mana, with more powerful spells generally costing more mana. Outside of combat, similiar to your health, mana regenerates at a rate of 25 points per post.
Before moving onwards, I would like to touch on how these resources relate to a couple functions.
Basic Attacks do not cost mana, are do not requier purchase with a spell slot. These can be anything from attacking with your sword, to shooting an arrow, to throwing magic from a wand. These attacks, with only some exceptions, will always do 5 damage.
Avoidence is an action that does cost mana, but does not take up a spell slot. However, as will be explaned later, it will take up your spell cast during a post. Basic avoidance costs 10 mana, and can be anything from blocking an attacks, to dodging it, or other ways which your character would avoid damage. Basic Attacks will do no damage through Avoidence, but some spells will retain some damage, and some are unblockable.
SpellsAs touched on earlier, each Spell Slot allows you to add one spell to your arsenal. A very important fact is that
Spells do NOT need to be magical.As examples. A healing spell can be your character using a health potion, or bandaging themself. Your choice of action does not change the stats or effects, but allows you to make your own decision on what your character can and can't do, or what they would do.
The following is a list of Combat Spells. Outside of combat, your stats have minimal importance, and you are free to use magic or actions not listed on your character sheet for the purpose of story.
Basicbolt: 20 Damage at the cost of 10 Mana. Is completely blocked by Avoidance. Comparable to Frostbolt or Heroic Strike.
Strongbolt: 50 Damage for 30 Mana. Is completely blocked by Avoidance. Comparable to Explosive Shot or Obliterate.
Unblockablebolt: 40 Damage for 30 Mana. The damage of this spell cannot be blocked at all. Comparable to Backstab or Lava Surge.
Greatblast 50 Damage for 40 Mana. This spell can hit two targets. Blocking this spell results in it doing 10 Damage. Comparable to Multi-shot or Arcane Explosion.
Ultrablast 60 Damage for 60 Mana. This spell can hit three targets. Blocking this spell results in it doing 30 Damage. Reign of Fire or Blizzard.
Masterblast 80 Damage for 100 Mana. This spell hits everyone present in combat. Blocking this spell results in it doing 70 Damage. Comparable to Earthquake. Yes, the move from Pokemon.
Heal Restores 50 Health for 30 Mana. Can only be cast on self.
Steal Life: 40 Damage for 30 Mana. Restores 20 Health on cast, even if damage is avoided.
Heal Other: Restores 50 Health to an Ally for 50 Mana. Cannot be cast on self.
Transfusion: Restores 60 Health to an Ally for 40 Health. Cannot be cast on self.
Mana-Restore Restores 50 Mana for 50 Health.
Note: The above names are placeholders for the sake of simplicity, and in no way are suggestions for what your character calls their attacks.
CombatBeing based in a text-based roleplay, Combat is obviously turn-based. Your turn is divided into two actions; a
Basic Attack and a
Spell. This actions can be preformed in either order, if you chose preform both of them. Additionally, it should be noted that you can instead chose to make two Basic Attacks.
Avoidance counts as your spell on the turn it is used.
In addition to the usual header of posts, you should include a
Footer. Your footer shall reflect your characters actions during the post as well as their stats at the
end of your turn.
Basic Attack: 5 Damage for 0 Mana
Basicbolt: 20 Damage of 10 Mana
Health: Ded
Mana: EmptyAt this point it moves onto your opponent's turn, which will include their reactions to your actions.
Outside of combat, only your health and mana need to be included in the footer.
CharacterLast but not least, the character sheet. Please use this sheet when designing your character, and post it upon their introduction.
Name: Your character's name.
Race: Your character's species.
Gender: Your character's gender.
Health: The maximum Health of your character.
Mana: The maximum Mana of your character.
Spells: A list of spells your character has access to. Please feel free to rename them here, and perhaps offer short descriptions on what your character does. Simply include the original spell name in parenthesis.
Example:
Combustion (Basicbolt): Joe launches a burst of fire from his hand.
You may notice a distinct lack of "Appearance", "Personality", "History", or other normal sections. This is because they are unneeded. Race and gender are included for the sake of referance, but other than that the sheet is solely related to your character's stats.
So what am I doing posting it again?
Simply put, I'm looking for feedback on it. I need spell ideas, thoughts on the balance between damage and mana, among other ideas.
So feel free to comment on it all however you wish. I would really like to refine this and use it for future "tight DM'd" RPs, if other RPers like it.
Update Log:Update 1:
- Heal can no longer be cast on allies.
- The spells Steal Life, Heal Other, and Transfusion have been added.