Quick Facts
Storyline
Nagrand
  1. Missing Mag'hari Procession
  2. War on the Warmaul
  3. Finding the Survivors
  4. Cho'war the Pillager
  5. The Impotent Leader
  6. Don't Kill the Fat One
  7. Success!
  8. Because Kilrath is a Coward
  9. Standards and Practices
  10. Bleeding Hollow Supply Crates
  11. Message in a Battle
  12. An Audacious Advance
  13. Diplomatic Measures
  14. Message to Garadar
  15. Vile Idolatry
  16. The Missing War Party
  17. Murkblood Leaders...
  18. Once Were Warriors
  19. He Will Walk The Earth...
  20. The Totem of Kar'dash
  21. Armaments for Deception
  22. Ruthless Cunning
  23. Body of Evidence
  24. Returning the Favor
  25. Survey the Land
  26. Buying Time
  27. The Master Planner
  28. Patience and Understanding
  29. Crackin' Some Skulls
  30. It's Just That Easy?
  31. Forge Camp: Annihilated
  32. WANTED: Giselda the Crone
  33. WANTED: Zorbo the Advisor
  34. WANTED: Durn the Hungerer
  35. The Ring of Blood: Brokentoe
  36. The Ring of Blood: The Blue Brothers
  37. The Ring of Blood: Rokdar the Sundered Lord
  38. The Ring of Blood: Skra'gath
  39. The Ring of Blood: The Warmaul Champion
  40. The Ring of Blood: The Final Challenge
  41. The Underneath
  42. The Tortured Earth
  43. Eating Damnation
  44. Shattering the Veil
  45. Gurok the Usurper
  46. The Howling Wind
  47. Murkblood Corrupters
  48. A Rare Bean
  49. Agitated Spirits of Skysong
  50. Blessing of Incineratus
  51. The Spirit Polluted
  52. Clefthoof Mastery
  53. Clefthoof Mastery
  54. Clefthoof Mastery
  55. Windroc Mastery
  56. Windroc Mastery
  57. Windroc Mastery
  58. Talbuk Mastery
  59. Talbuk Mastery
  60. Talbuk Mastery
  61. The Ultimate Bloodsport
  62. Matters of Security
  63. Gava'xi
  64. A Visit With the Greatmother
  65. Material Components
  66. To Meet Mother Kashur
  67. The Agitated Ancestors
  68. A Visit With The Ancestors
  69. When Spirits Speak
  70. A Secret Revealed
  71. Auchindoun...
  72. What the Soul Sees
  73. Return to the Greatmother
  74. The Inconsolable Chieftain
  75. There Is No Hope
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The Totem of Kar'dash

Escort the Mag'har Captive out of Sunspring Post. Speak to Garrosh at Garadar if you succeed.

 

Free the Mag'har Captive (1)

Description

Thank you, stranger. They would have surely killed me had it not been for you.

I was kidnapped by these Murkbloods 3 nights ago during a nighttime raid on Garadar. What I have since uncovered may very well shake the foundation of the Outland: these savages seek to recover the totem of Kar'dash! We cannot allow the totem to fall into the hands of the Murkbloods!

You must help me escape. And stranger, if I do not make it back to Garadar, you must tell Garrosh what happened here...

Completion

Rewards

You will receive:

Gains

Upon completion of this quest you will gain:
See if you've already completed this by typing:
/run print(C_QuestLog.IsQuestFlaggedCompleted(9868))

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